The Revival Project Mods (
trpmods) wrote in
revivalproject2025-01-16 12:33 pm
Entry tags:
- +: event,
- +: mod post,
- +: npc: agrii,
- +: npc: venidelosia,
- +: npc: wanderers,
- destiny: cayde-6,
- marvel comics: tommy shepherd,
- resident evil: albert wesker,
- scream: stu macher,
- sonic the hedgehog: knuckles,
- star wars: cal kestis,
- tmnt: donatello (rottmnt),
- tmnt: leonardo (rottmnt),
- voltron: keith (dfau)
[Event] Of Stowaways and Strife
WHO: The Wanderer, The Agrii Leaders, The Ship AI, You!
WHERE: All Across The Agrii Ship
WHAT: A Mingle Log For Developing Situations
WHEN: January 15th Onward
WARNINGS: Violence, Bloodshed
NOTES: Please see the New Tick Part Two FAQ
Day 1 – January 15th – The Stowaway Revealed | Open to up to three He Rows in one thread with NPC involvement
Those who happen to be present in the Shuttle Bay of the Agrii Ship early in the afternoon would be the first to be treated to an unexpected sight. Perhaps even a familiar one if they were present at the correct time back in September. Which means it begins with a large bundle of what looks like twigs and sticks curled up not unlike a tumbleweed rolling out of a He Row ship shuttle and across the large bay. Thankfully its timing is not one where a large number of Agrii are present in the Shuttle Bay. There are just enough to look curiously at the image presented.
Until, of course, the tumbleweed stops suddenly. Because then it unfolds. Uncurls. Rises up. The Wanderer untangles until the three legged plantkin stands tall. Well, tall for itself. Next to the height and bulk of an Agrii it looks frightfully fragile. Perhaps especially so with the way that the few Agrii present look at it with clear fear in their eyes. Maybe that even makes sense, given the fact that other than the He Rows they have deliberately invited, the last time a non-Agrii was present on their ship, it was an attack.
So, of course, all metaphorical hell breaks loose. One Agrii faints dead away in shock. Another shrieks some high pitched note of fear and runs out into the halls. That’s definitely going to go well. Yet another, of course wearing a faction token in a specific shade of orange, gives an ululating sounds that is undeniably a warcry, grabs his ‘weapon’ (if you can call a heavy cooking spoon a weapon) and charges at the plantkin.
Needless to say, it’s an interspecies incident in the making. One that has the Ship’s AI letting out an alarm and requesting He Row intervention in the Shuttle Bay.
Strangely enough, the Wanderer seems unmoved by the display of pending violence rushing toward it. It did get through the zombie storm after all. Or maybe it just doesn’t understand the concept of true violence being visited upon it by another sentient being.
Maybe someone, or someones, should step in anyway.
Day 2 – January 16th – A Council Session Gone Wrong | Open to up to three He Rows in one thread with NPC involvement, preference for at least one He Row with Medical or those with first aid/medic training. Thread likely to split into medical and containment focuses.
Timely intervention by the He Rows was decidedly a saving grace in the situation. Thankfully the combination of quick thinking, willing hands, and their powerful reputation managed to defuse a situation before it got too destructive. Of course from there the question had to be what to do with the Wanderer, whom the Agrii overwhelmingly seemed to react to with fear or distrust. The Wanderer, to its credit, seemed to meet everything it had encountered thus far with a benign interest. And, thankfully, it had its own supplies on hand for any damages that would be dealt to its own person, seeing as it was unlikely the medical facilities here were suited to tending to a plantkin.
From there the decision for how to proceed seemed obvious. The Wanderer wished to observe. The Agrii leaders needed to discuss the situation and how to handle the reaction of their people to it. Interviews and interrogations needed to be had. All four Agrii leaders, Te Mi included, insisted that this initial discussion must take place without He Row involvement. The Ship’s AI promised to oversee these discussions and report back to He Rows immediately on all relevant information once conclusions were drawn.
So when it comes down to it the intercomm kicking on the next morning at the same time that He Row devices relayed the announcement isn’t at first a shock. No, it’s the content that is the concern.
Which only makes more sense when the first He Row arrives on the scene and sees the chaos. Seeay, Te Ra, and Ga Re are doing their best to hold Mu Ly back while avoiding the pair of bloody butter knives in two of the angry, snarling Agrii’s hands. Meanwhile An Nu is holding a fallen Ny Ak in her arms, Ny Ak’s already typically pale purple skin shades lighter than normal. Te Mi is busy with his hands bundled up in his blue sash, pulled from his body to be pressed firmly against multiple parts of Ny Ak’s torso. The youth’s hands and sash, as well as Ny Ak’s goggles and Te Ra’s face, are colored by spots and smears of a dark purple-pink fluid that is clearly Agrii blood.
And across from Te Mi rests The Wanderer, which has in its hands a large woven satchel (where could it have hidden this) and is taking out some faintly glowing moss.
“Come help,” The Wanderer calls out. “This One knows not how to heal Speaking Animals and has no strength to restrain.”
The Agrii themselves, save for An Nu, are not talking. There are noises of struggle in the battle to restrain the still snarling Mu Ly, scared noises from Te Mi, and pained whimpers from Ny Ak. An Nu merely repeats something over and over again in the Agrii language, with pain and desperation in her voice.
Day 3 Forward – January 17th Onward – Social Strife | A general prompt for all He Rows to possibly build their own prompts off of.
Something was triggered in that moment yesterday. Maybe it was the Ship AI’s desperate plea. Maybe it was the fact that no attempt by the Ship to isolate the Agrii actually succeeded in keeping all Agrii out of the halls when Ny Ak was transported to the Medical Wing, or the other Agrii leaders shown to appropriate places of safety or confinement in apparent states of shock or rage. Or perhaps it is just that word travels quickly, and things were read between lines. What is clear is that a catalyst was introduced into a closed system, and the orange faction Agrii clearly saw a signal in the snap that occurred.
The posturing and almost fights He Rows saw from New Tick until the 15th have changed. It’s no longer just implication, there’s action behind it. Purple and unaffiliated Agrii move in groups, trying to avoid isolation. Orange-faction Agrii find ways to prowl the corridors and of course, start conflict with any isolated Agrii or groups they feel they can take. Sometimes it’s one on one. Sometimes it’s two on one. Sometimes it’s one or two on seven. Either way it’s clear that each time Orange is the aggressor. And it’s just as clear that the other Agrii don’t know how to handle this change or properly defend themselves, leaving it to the He Rows to intervene.
Thankfully the Ship’s AI is still trying to do its best to protect its crew even though it is clearly still distraught over Ny Ak’s status. Alerts go out regularly to Security rated He Rows or any He Rows who have shown competence and willingness to break up the fights. It does its best to isolate any Orange-Faction caught starting violence in their rooms, but it seems like they keep getting out to start more trouble. Some Agrii even seem to be switching to orange bands just to protect themselves, even if they don’t seem as eager to commit violence.
It’s often worse with the rare instances of uncommon green-banded Agrii that frequent the Under Engineering area getting cornered. They seem driven to continue their work to protect the Ship’s AI and preserve and repair areas. To learn, as it were, in the image of their leader. The leader they also have taken to holding a vigil for outside of the Medical Wing. These are the attacks that can become the most brutal, and send the Ship AI screaming the loudest and most urgent summons for help to.
The only Agrii group that does not get directly touched by the violence are those Blue-Faction that are clearly still young. Older members of Blue, and there are more of them now, are not immune to violent Orange outbursts. The youths, though, still seem sacred and protected from all sides, and walk the halls unharrassed. They serve to deliver meals to restrained Oranges or hiding adults of other factions. They do their best to walk with He Rows to help them find sources of trouble faster. They assist in every way they can imagine, even though Te Mi is not seen among them, as like An Nu he never leaves Ny Ak’s side.
Oh, and then there is The Wanderer. Because of course there is. The non-orange Agrii still seem not to know what to do with it, and the Oranges posture aggressively toward it. Thankfully the Agrii have proven time and time again to not be able to catch up with the Wanderer when it chooses to ball up and roll away at speed. So that particular prey is rather elusive, especially as it does not risk going into the water. So it lives up to its name, walking the halls, exploring, touching things, making notes, and leaving an air of unease in its wake. Not that it seems to notice. The Wanderer seems to be having the time of its life, stopping Agrii and He Rows both at random to ask them questions.
WHERE: All Across The Agrii Ship
WHAT: A Mingle Log For Developing Situations
WHEN: January 15th Onward
WARNINGS: Violence, Bloodshed
NOTES: Please see the New Tick Part Two FAQ
Day 1 – January 15th – The Stowaway Revealed | Open to up to three He Rows in one thread with NPC involvement
Those who happen to be present in the Shuttle Bay of the Agrii Ship early in the afternoon would be the first to be treated to an unexpected sight. Perhaps even a familiar one if they were present at the correct time back in September. Which means it begins with a large bundle of what looks like twigs and sticks curled up not unlike a tumbleweed rolling out of a He Row ship shuttle and across the large bay. Thankfully its timing is not one where a large number of Agrii are present in the Shuttle Bay. There are just enough to look curiously at the image presented.
Until, of course, the tumbleweed stops suddenly. Because then it unfolds. Uncurls. Rises up. The Wanderer untangles until the three legged plantkin stands tall. Well, tall for itself. Next to the height and bulk of an Agrii it looks frightfully fragile. Perhaps especially so with the way that the few Agrii present look at it with clear fear in their eyes. Maybe that even makes sense, given the fact that other than the He Rows they have deliberately invited, the last time a non-Agrii was present on their ship, it was an attack.
So, of course, all metaphorical hell breaks loose. One Agrii faints dead away in shock. Another shrieks some high pitched note of fear and runs out into the halls. That’s definitely going to go well. Yet another, of course wearing a faction token in a specific shade of orange, gives an ululating sounds that is undeniably a warcry, grabs his ‘weapon’ (if you can call a heavy cooking spoon a weapon) and charges at the plantkin.
Needless to say, it’s an interspecies incident in the making. One that has the Ship’s AI letting out an alarm and requesting He Row intervention in the Shuttle Bay.
Strangely enough, the Wanderer seems unmoved by the display of pending violence rushing toward it. It did get through the zombie storm after all. Or maybe it just doesn’t understand the concept of true violence being visited upon it by another sentient being.
Maybe someone, or someones, should step in anyway.
Day 2 – January 16th – A Council Session Gone Wrong | Open to up to three He Rows in one thread with NPC involvement, preference for at least one He Row with Medical or those with first aid/medic training. Thread likely to split into medical and containment focuses.
Timely intervention by the He Rows was decidedly a saving grace in the situation. Thankfully the combination of quick thinking, willing hands, and their powerful reputation managed to defuse a situation before it got too destructive. Of course from there the question had to be what to do with the Wanderer, whom the Agrii overwhelmingly seemed to react to with fear or distrust. The Wanderer, to its credit, seemed to meet everything it had encountered thus far with a benign interest. And, thankfully, it had its own supplies on hand for any damages that would be dealt to its own person, seeing as it was unlikely the medical facilities here were suited to tending to a plantkin.
From there the decision for how to proceed seemed obvious. The Wanderer wished to observe. The Agrii leaders needed to discuss the situation and how to handle the reaction of their people to it. Interviews and interrogations needed to be had. All four Agrii leaders, Te Mi included, insisted that this initial discussion must take place without He Row involvement. The Ship’s AI promised to oversee these discussions and report back to He Rows immediately on all relevant information once conclusions were drawn.
So when it comes down to it the intercomm kicking on the next morning at the same time that He Row devices relayed the announcement isn’t at first a shock. No, it’s the content that is the concern.
Help! He Rows help! He has hurt my friend! Mu Ly is hurting him! Help! Urgent help! Mu Ly is hurting him!Overwrought emotions are not the normal purview of the ship’s AI. This outburst is… Well, it is as emotional as the synthesized voice can manage. It’s clearly upsetting the Agrii in the corridors as well, though the ship seems to be dealing with that. Any time an Agrii flees into a room or hall that no He Rows would need to access to get to the Gathering place, the AI shuts the door and seals it. Is it protecting its crew, trying to prevent something worse, or just desperate to get help for whoever their ‘friend’ is? Either way the summons is clearly urgent and there is a desperate need to reach the Gathering place.
Which only makes more sense when the first He Row arrives on the scene and sees the chaos. Seeay, Te Ra, and Ga Re are doing their best to hold Mu Ly back while avoiding the pair of bloody butter knives in two of the angry, snarling Agrii’s hands. Meanwhile An Nu is holding a fallen Ny Ak in her arms, Ny Ak’s already typically pale purple skin shades lighter than normal. Te Mi is busy with his hands bundled up in his blue sash, pulled from his body to be pressed firmly against multiple parts of Ny Ak’s torso. The youth’s hands and sash, as well as Ny Ak’s goggles and Te Ra’s face, are colored by spots and smears of a dark purple-pink fluid that is clearly Agrii blood.
And across from Te Mi rests The Wanderer, which has in its hands a large woven satchel (where could it have hidden this) and is taking out some faintly glowing moss.
“Come help,” The Wanderer calls out. “This One knows not how to heal Speaking Animals and has no strength to restrain.”
The Agrii themselves, save for An Nu, are not talking. There are noises of struggle in the battle to restrain the still snarling Mu Ly, scared noises from Te Mi, and pained whimpers from Ny Ak. An Nu merely repeats something over and over again in the Agrii language, with pain and desperation in her voice.
Day 3 Forward – January 17th Onward – Social Strife | A general prompt for all He Rows to possibly build their own prompts off of.
Something was triggered in that moment yesterday. Maybe it was the Ship AI’s desperate plea. Maybe it was the fact that no attempt by the Ship to isolate the Agrii actually succeeded in keeping all Agrii out of the halls when Ny Ak was transported to the Medical Wing, or the other Agrii leaders shown to appropriate places of safety or confinement in apparent states of shock or rage. Or perhaps it is just that word travels quickly, and things were read between lines. What is clear is that a catalyst was introduced into a closed system, and the orange faction Agrii clearly saw a signal in the snap that occurred.
The posturing and almost fights He Rows saw from New Tick until the 15th have changed. It’s no longer just implication, there’s action behind it. Purple and unaffiliated Agrii move in groups, trying to avoid isolation. Orange-faction Agrii find ways to prowl the corridors and of course, start conflict with any isolated Agrii or groups they feel they can take. Sometimes it’s one on one. Sometimes it’s two on one. Sometimes it’s one or two on seven. Either way it’s clear that each time Orange is the aggressor. And it’s just as clear that the other Agrii don’t know how to handle this change or properly defend themselves, leaving it to the He Rows to intervene.
Thankfully the Ship’s AI is still trying to do its best to protect its crew even though it is clearly still distraught over Ny Ak’s status. Alerts go out regularly to Security rated He Rows or any He Rows who have shown competence and willingness to break up the fights. It does its best to isolate any Orange-Faction caught starting violence in their rooms, but it seems like they keep getting out to start more trouble. Some Agrii even seem to be switching to orange bands just to protect themselves, even if they don’t seem as eager to commit violence.
It’s often worse with the rare instances of uncommon green-banded Agrii that frequent the Under Engineering area getting cornered. They seem driven to continue their work to protect the Ship’s AI and preserve and repair areas. To learn, as it were, in the image of their leader. The leader they also have taken to holding a vigil for outside of the Medical Wing. These are the attacks that can become the most brutal, and send the Ship AI screaming the loudest and most urgent summons for help to.
The only Agrii group that does not get directly touched by the violence are those Blue-Faction that are clearly still young. Older members of Blue, and there are more of them now, are not immune to violent Orange outbursts. The youths, though, still seem sacred and protected from all sides, and walk the halls unharrassed. They serve to deliver meals to restrained Oranges or hiding adults of other factions. They do their best to walk with He Rows to help them find sources of trouble faster. They assist in every way they can imagine, even though Te Mi is not seen among them, as like An Nu he never leaves Ny Ak’s side.
Oh, and then there is The Wanderer. Because of course there is. The non-orange Agrii still seem not to know what to do with it, and the Oranges posture aggressively toward it. Thankfully the Agrii have proven time and time again to not be able to catch up with the Wanderer when it chooses to ball up and roll away at speed. So that particular prey is rather elusive, especially as it does not risk going into the water. So it lives up to its name, walking the halls, exploring, touching things, making notes, and leaving an air of unease in its wake. Not that it seems to notice. The Wanderer seems to be having the time of its life, stopping Agrii and He Rows both at random to ask them questions.

The Stowaway Revealed | Open to up to three He Rows in one thread with NPC involvement
-This thread is open to the first three He Rows 'on the scene'.
-None of these He Rows should be played by someone who has already joined A Council Session Gone Wrong.
-Tag order will progress in a consistent order unless one player asks to be passed. If you are joining the thread, please first comment on the Part Two FAQ thread to let people know you are joining into the tag order.
-If something comes up and you need to bow out or be skipped, communicate that to the others involved.
-When full PC involvement is reached and the thread reaches an appropriate point, Mod Churby will work to try and split this into two threads. Communicate with each other and her to figure out the best split.
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"Calm down," he tells the Agrii, stepping in between him and the Wanderer. "This being isn't violent."
He definitely wants to know why the Wanderer is here, but that's a secondary concern at the moment.
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Yet the Agrii still seem upset, scared, and in some cases borderline violent. It's only Sephiroth and his weapon that holds them back in the moment. Though one does seem to be shifting slowly to the side, as if it might not be noticed.
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So sorry, I got lost somewhere x.x
Re: So sorry, I got lost somewhere x.x
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Splitting Here For Thread For Keith and Sephiroth
Re: Splitting Here For Thread For Keith and Sephiroth
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A Council Session Gone Wrong | Open to up to three He Rows in one thread
-This thread is open to the first three He Rows 'on the scene', but we ask that at least one He Row involved have either the Medical Datapoint or some background in medicine or emergency medical care. We especially stress the need for at least one person with medical/first aid/emergency care experience for this thread.
-None of these He Rows should be played by someone who has already joined The Stowaway Revealed.
-Tag order will progress in a consistent order unless one player asks to be passed. If you are joining the thread, please first comment on the Part Two FAQ thread to let people know you are joining into the tag order.
-If something comes up and you need to bow out or be skipped, communicate that to the others involved.
-When full PC involvement is reached and the thread reaches an appropriate point, Mod Churby will work to try and split this into two threads. Communicate with each other and her to figure out the best split.
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One Agrii leader down and bleeding, surrounded by two others as well as the Plantkin while the apparent attacker is barely held back by the three remaining members of the Agrii Council. That alone is a detail that sticks out to Wesker as he enters the room, his black coat trailing after him. They wouldn't be able to hold Mu Ly back forever and then there would be more than one Agrii leader injured. Hence preventing further injury takes priority at the moment.
Mu Ly's snarl is met with the emotionless stare of a pair of mirrored sunglasses as Wesker comes to stand between him and Ny Ak. A single shot rips loudly from the gun held in Wesker's hand, splitting the air and hopefully interrupting the tension in it as the handcrafted bullet buries itself in the sand just before Mu Ly's feet. If Wesker's assumption is corrept, the Agrii should have very little experience with actual firearms. And he intends to use that.
"Enough." He states sternly.
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Or so it seems for a moment. Just long enough for the others to find their attention and grip slackening. It gives Mu Ly the edge needed, perhaps by instinct or anger alone, to jerk away from their grip. Sure, he doesn't advance any further toward Wesker. His eyes are riveted on the gun after all. But he's still armed, still baring his teeth, and he's watching the man with...
With something the Agrii haven't presented before. A predatory glint in his eyes. The look of a natural hunter, or warrior perhaps, regarding a dangerous and likely superior foe. Trying to figure out if they were willing to test the superior force.
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After this we could choose to diverge the groups some, should parties desire.
stopping Mu Ly
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Taking care of Ny Ak
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Social Strife - Sub-Engineering and Medical - OTA
Things have escalated much too quickly, but ever since they'd boarded the Agrii ship, it had felt like everyone had just been sitting on a powder keg ready to blow at a moment's notice. The situation that's finally seeped out has not made the atmosphere any more pleasant. It's stressful and exhausting, and it's put Donnie in a Mood.
He's concerned about Te Mi and Ny Ak, and the only reassurance there is that he knows Te Mi's not wandering the now questionably safe halls of the Agrii ship. It's also some relief seeing that at least the younger Agrii haven't been harassed, but he can't very well stand by if he sees some of the Blue-wearing ones who do get threatened.
Sorely missing his tech-bō, it might be an odd sight to see him with a purple-handled garden hoe resting over a shoulder as he makes way down the halls. He's volunteered himself to guard those who still boldly wear green, offering to go with any who head down to the sublevels of Engineering where he can offer his assistance both technical and physical.
II. Medical Wing
With how crazy the orange faction has been acting, Donnie wouldn't put it past them to try anything in the medical wing. He comes by when he can, to be available to kick any feisty Agrii out or to find some reprieve from things happening around the rest of the ship, turning his focus to helping with medical needs and keep an ear out for updates on Ny Ak or word from Te Mi.
It's all too easy for him to get caught up in the habit of keeping himself busy, perhaps not the best thing when he's still technically recovering himself, but anyone who knows Donnie also knows he hates feeling useless, and at a time like this, he can't possibly rest.
II
Talk about a place to run into the tumbleweed that may have set at lot of this in motion by pure accident. Yet there the Wanderer was, 'crouched' inside the door by having most of its form curled up under itself. Only its head and the tips of its finger-like appendages are free. The former was of course turned toward Donnie who had entered the room.
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Donnie sighs.
"How can anyone rest with all this going on?" he points out.
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I
Why did it have to turn out like this?
This being Tommy nodding and accepting many hands shaking his as he finishes escorting a small family unit from the Mess Hall to their rooms. Which leaves him in perfect timing to have Donnie and his troupe of Greens to be Escorted moving through the halls. Instantly he's by the turtle's side, walking backwards so he could talk but still watch out for danger from behind.
"Hey, quick question. Oh, uh, nice rake. New weapon fashion? Uh, anyway, what do you know about nunchucks?"
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Social Strife // OTA!
There they were, finally. A roving gang of them, all wearing orange, holding spoons and drumsticks. They seemed to be in conference, planning their next move, eyes darting just like Stu's did to spot anyone too nearby that might hear a snatch of the conversation. When one of them met his eye, Stu beamed, and raised a shy hand in greeting. "I got something you dudes have got to see," he announced.
Thing was, they had seen it. That was what Billy had said, anyway. The orange paper, the orange bands, it was a pretty clear cut character choice. It wasn't obvious that any of them immediately understood Stu, but they didn't start waving their utensils around or nothing, letting him slink out of his peeping spot, swinging an arm around to his back to hike his sweater up and find the weight hanging from his waistband. "You ever use one of these?" he tried asking, dangling the police-issue pistol from two fingers.
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"That little thing?" the demon commented, but he couldn't help a curious smirk. "Tryin' ta liven things up around here?"
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"Is He Row whip on," one of the Agrii says, speaking up for the others. "No know how use."
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Robin Buckley
The corridors are a dangerous place these days, so really, Robin's been doing her best to avoid them. Sure, camping was SO not her thing back home, but sometimes you had to be adaptable. Which in this case means sitting on a bench in the Green Area, taking something akin to a nap, with something laying across her lap.
Not something like the head of the massive dog laying at her feet. No, Little Bear seemed content on the ground for now, though he's only recently moved there. The thing in her lap is a crossbow with a gear winch, loaded and with the bolt already on it. Thank goodness she's got the safety hook on to keep it from firing as she twitches a little in her sleep.
The question, of course, is just what the hell she's doing resting here of all places!
II. A Philosophic Consideration
It comes to her suddenly enough during a brief trip to the Mess Hall for Lunch. There Robin is, eating her peanut butter and jelly sandwich (because why mess with a classic) as she watches Agrii moving around, getting food, and carefully choosing their tables. She watches as young Blues moves to sit with other young Blues. Watches as nervous looking unbandeds go and for tight groups to whisper to each other. Sees milling purple Agrii quickly grabbing up plates of things in twos and threes and then just about bolting off to eat somewhere safe as they are watched by the oranges.
The oranges that are less numerous but have eyes on them. The oranges that look and glare and consider, unless they see a He Row around. Then they simper.
And the greens? Apparently there are greens now, and they sure stay even more out of sight than the others.
The deja vu hits her hard and suddenly. Suddenly enough that she suddenly looks to a table near her as if expecting something. Which is when she finally puts it together. She was half expecting to look over there and see Eddie jumping onto a table to start an afternoon tirade.
"Oh god, it's high school with no teachers to keep things in line," she gasps out. Perhaps too loud, because there's a ton of Agrii looking at her now.
Re: Robin Buckley
He's feeling very tense right now. If high school is like this, he's glad there isn't one on Angel Island.
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Gladiolus Amicita | FFXV | OTA
When it comes to failures to properly handle security, some people are reactive. Gladiolus Amicitia, raised for his whole life adjacent to royal life and trained in how to run a security force, he was going more proactive. Which was definitely a sight to be seen. Nothing quite like a large man who has clearly and deliberately changed into his uniform, with a massive sword at his back, wandering the corridors of the Agrii ship.
Wandering the corridors and stopping any Agrii that was obviously armed that he saw.
"Hand it over," he says, not even hesitating to gesture toward the clearly sharpened digging tools at the belt of one orange-faction Agrii. "You can have it back when you prove you can handle the responsibility of being armed."
It was not a process that was going quickly with how often these Agrii seemed to find a way to rearm themselves, but he's trying.
2. A Nervous Pilot
When it rains, it pours. Or such has been Gladio's experience in life. Which was definitely why he was where he was now. When he wasn't wandering the halls, trying to make sure as few Agrii were armed to do extra damage as possible, he always found his way here. His feet seemed to carry him with a nervous energy to this place. He would end up here, stretched out in one of the Agrii's bridge chairs, and he would watch one of the positioning monitors. When he wasn't dozing or fretting over a well worn newspaper he kept taking in and out of magical storage, he stared at the screen, daring it to change.
Like he was scared that, now that it had started 'raining' among the Agrii, it was going to begin to pour. And maybe that would be through the ship being moved if no one was paying attention. Was anyone else paying attention? Gladio didn't know. Maybe some of the tech whizzes were, but that wasn't his thing. So his only option was to sit here and watch it manually.
At least whenever he had the chance.
And hey, at least the chairs were large enough to be comfortable to doze in. A guy's got to get some sleep, right? And he wasn't risking heading back to his own ship to do so.
2
A shame too, because as impractical as it had been, being charged with the responsibility of protecting a population who had no clue as to how to protect themselves, there's been an innocence lost. ...or maybe even rediscovered, if what they'd found in the bowels of Temba have anything to say for it.
"Hooboy," he sighs as he strolls onto the bridge. He hadn't even realized anyone else was in here, and even trailing alongside of him, Sundance hadn't warned him. Which is why the Exo startles when he sees a chair occupied. Well, maybe if he's quiet enough and Gladio hadn't heard him, he can sneak on back out...
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Leo OTA (?)
The emphasis is on a bit more visible, though, because while he can be found here and there in less populated areas of the ship, he seems to be avoiding anywhere too crowded. And even more odd, when he sees a non-Agrii occupant coming his way, he grows quiet, usually not lingering long before moving on to somewhere else.
He's more skittish around his fellow He Rows than he is around the Agrii.
[[OOC: Leo will hang around if someone directly talks to him, but will skedaddle otherwise. General exceptions for Donnie, Robin, Cayde, and Keith.]]
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The Exo always seems to have an interesting greeting lined up as he comes across the turtle teen. While Leo's been visible here and there about the ship, Cayde's pointedly kept out of the way of direct conflict. That's not to say he hasn't been watching, but rather than directly engaging when confrontations occur, he's been playing at distraction, a flame dancing off in an opposite direction to draw off the heat-seeking missiles.
He seems as relaxed as ever, but then if he could maintain such an air even in the midst of a zombie apocalypse, surely nothing can shake him. But even though he's been largely unflappable in such times, even a Hunter has his concerns, and the growing tension amongst the Agrii is something he knows can't really be ignored.
"I was here for a party, not politics. It's like those old fancy guild-hosted dinners I used to get invited to," he says, snorting as he saunters over to lean against the wall near Leo, tucked out of the way of any main foot-traffic. He has a rolled up bundle under an arm, loosely wrapped in the purple of the New Tick gifts.
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guess i'll just bother you with all my people in this log lol
His self-appointed list of tasks have not gotten any shorter, but at least he can multitask with some of them when he's watching the Green-factioned Agriis' backs since they're the ones most familiar with the systems on the ship. He's glad he doesn't have to worry about too many of the Blues, and he may have waved his garden hoe at the Oranges to chase them off just for coming too close, but by that point Donnie's really been feeling stretched thin, with only himself to blame. It's interrupted his self-treatment for the smoke inhalation and he can tell, coughing fits sneaking up on him when he gets too worked up.
He looks like how he would if he's been locked up in his workshop for several days on end and run out of coffee, hood pulled up over his head, 'weapon' dragging after him when he finally finds Leo, whether his brother's in the middle of something or not. Donnie doesn't care, fixated on the blue, red and green of his brother, and once he's close enough, he just drops his forehead against Leo's shoulder.
bring it on
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Re: Leo OTA (?)
He's observed Leo's behavior around the He Rows and finally has to ask, "What's your deal? We're not the ones starting fights all over the place."
Did something else happen he doesn't know about?
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Knuckles | OTA
closed to Te Mi
Maybe with less teasing, though.
Leo knows Te Mi is probably busy, but he still can’t help but jog to catch up, calling out, “Hey, Te Mi!”
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"Hello Leo. Is there a way I can help my friend's brother?"
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