The Revival Project Mods (
trpmods) wrote in
revivalproject2025-01-16 12:33 pm
Entry tags:
- +: event,
- +: mod post,
- +: npc: agrii,
- +: npc: venidelosia,
- +: npc: wanderers,
- destiny: cayde-6,
- marvel comics: tommy shepherd,
- resident evil: albert wesker,
- scream: stu macher,
- sonic the hedgehog: knuckles,
- star wars: cal kestis,
- tmnt: donatello (rottmnt),
- tmnt: leonardo (rottmnt),
- voltron: keith (dfau)
[Event] Of Stowaways and Strife
WHO: The Wanderer, The Agrii Leaders, The Ship AI, You!
WHERE: All Across The Agrii Ship
WHAT: A Mingle Log For Developing Situations
WHEN: January 15th Onward
WARNINGS: Violence, Bloodshed
NOTES: Please see the New Tick Part Two FAQ
Day 1 – January 15th – The Stowaway Revealed | Open to up to three He Rows in one thread with NPC involvement
Those who happen to be present in the Shuttle Bay of the Agrii Ship early in the afternoon would be the first to be treated to an unexpected sight. Perhaps even a familiar one if they were present at the correct time back in September. Which means it begins with a large bundle of what looks like twigs and sticks curled up not unlike a tumbleweed rolling out of a He Row ship shuttle and across the large bay. Thankfully its timing is not one where a large number of Agrii are present in the Shuttle Bay. There are just enough to look curiously at the image presented.
Until, of course, the tumbleweed stops suddenly. Because then it unfolds. Uncurls. Rises up. The Wanderer untangles until the three legged plantkin stands tall. Well, tall for itself. Next to the height and bulk of an Agrii it looks frightfully fragile. Perhaps especially so with the way that the few Agrii present look at it with clear fear in their eyes. Maybe that even makes sense, given the fact that other than the He Rows they have deliberately invited, the last time a non-Agrii was present on their ship, it was an attack.
So, of course, all metaphorical hell breaks loose. One Agrii faints dead away in shock. Another shrieks some high pitched note of fear and runs out into the halls. That’s definitely going to go well. Yet another, of course wearing a faction token in a specific shade of orange, gives an ululating sounds that is undeniably a warcry, grabs his ‘weapon’ (if you can call a heavy cooking spoon a weapon) and charges at the plantkin.
Needless to say, it’s an interspecies incident in the making. One that has the Ship’s AI letting out an alarm and requesting He Row intervention in the Shuttle Bay.
Strangely enough, the Wanderer seems unmoved by the display of pending violence rushing toward it. It did get through the zombie storm after all. Or maybe it just doesn’t understand the concept of true violence being visited upon it by another sentient being.
Maybe someone, or someones, should step in anyway.
Day 2 – January 16th – A Council Session Gone Wrong | Open to up to three He Rows in one thread with NPC involvement, preference for at least one He Row with Medical or those with first aid/medic training. Thread likely to split into medical and containment focuses.
Timely intervention by the He Rows was decidedly a saving grace in the situation. Thankfully the combination of quick thinking, willing hands, and their powerful reputation managed to defuse a situation before it got too destructive. Of course from there the question had to be what to do with the Wanderer, whom the Agrii overwhelmingly seemed to react to with fear or distrust. The Wanderer, to its credit, seemed to meet everything it had encountered thus far with a benign interest. And, thankfully, it had its own supplies on hand for any damages that would be dealt to its own person, seeing as it was unlikely the medical facilities here were suited to tending to a plantkin.
From there the decision for how to proceed seemed obvious. The Wanderer wished to observe. The Agrii leaders needed to discuss the situation and how to handle the reaction of their people to it. Interviews and interrogations needed to be had. All four Agrii leaders, Te Mi included, insisted that this initial discussion must take place without He Row involvement. The Ship’s AI promised to oversee these discussions and report back to He Rows immediately on all relevant information once conclusions were drawn.
So when it comes down to it the intercomm kicking on the next morning at the same time that He Row devices relayed the announcement isn’t at first a shock. No, it’s the content that is the concern.
Which only makes more sense when the first He Row arrives on the scene and sees the chaos. Seeay, Te Ra, and Ga Re are doing their best to hold Mu Ly back while avoiding the pair of bloody butter knives in two of the angry, snarling Agrii’s hands. Meanwhile An Nu is holding a fallen Ny Ak in her arms, Ny Ak’s already typically pale purple skin shades lighter than normal. Te Mi is busy with his hands bundled up in his blue sash, pulled from his body to be pressed firmly against multiple parts of Ny Ak’s torso. The youth’s hands and sash, as well as Ny Ak’s goggles and Te Ra’s face, are colored by spots and smears of a dark purple-pink fluid that is clearly Agrii blood.
And across from Te Mi rests The Wanderer, which has in its hands a large woven satchel (where could it have hidden this) and is taking out some faintly glowing moss.
“Come help,” The Wanderer calls out. “This One knows not how to heal Speaking Animals and has no strength to restrain.”
The Agrii themselves, save for An Nu, are not talking. There are noises of struggle in the battle to restrain the still snarling Mu Ly, scared noises from Te Mi, and pained whimpers from Ny Ak. An Nu merely repeats something over and over again in the Agrii language, with pain and desperation in her voice.
Day 3 Forward – January 17th Onward – Social Strife | A general prompt for all He Rows to possibly build their own prompts off of.
Something was triggered in that moment yesterday. Maybe it was the Ship AI’s desperate plea. Maybe it was the fact that no attempt by the Ship to isolate the Agrii actually succeeded in keeping all Agrii out of the halls when Ny Ak was transported to the Medical Wing, or the other Agrii leaders shown to appropriate places of safety or confinement in apparent states of shock or rage. Or perhaps it is just that word travels quickly, and things were read between lines. What is clear is that a catalyst was introduced into a closed system, and the orange faction Agrii clearly saw a signal in the snap that occurred.
The posturing and almost fights He Rows saw from New Tick until the 15th have changed. It’s no longer just implication, there’s action behind it. Purple and unaffiliated Agrii move in groups, trying to avoid isolation. Orange-faction Agrii find ways to prowl the corridors and of course, start conflict with any isolated Agrii or groups they feel they can take. Sometimes it’s one on one. Sometimes it’s two on one. Sometimes it’s one or two on seven. Either way it’s clear that each time Orange is the aggressor. And it’s just as clear that the other Agrii don’t know how to handle this change or properly defend themselves, leaving it to the He Rows to intervene.
Thankfully the Ship’s AI is still trying to do its best to protect its crew even though it is clearly still distraught over Ny Ak’s status. Alerts go out regularly to Security rated He Rows or any He Rows who have shown competence and willingness to break up the fights. It does its best to isolate any Orange-Faction caught starting violence in their rooms, but it seems like they keep getting out to start more trouble. Some Agrii even seem to be switching to orange bands just to protect themselves, even if they don’t seem as eager to commit violence.
It’s often worse with the rare instances of uncommon green-banded Agrii that frequent the Under Engineering area getting cornered. They seem driven to continue their work to protect the Ship’s AI and preserve and repair areas. To learn, as it were, in the image of their leader. The leader they also have taken to holding a vigil for outside of the Medical Wing. These are the attacks that can become the most brutal, and send the Ship AI screaming the loudest and most urgent summons for help to.
The only Agrii group that does not get directly touched by the violence are those Blue-Faction that are clearly still young. Older members of Blue, and there are more of them now, are not immune to violent Orange outbursts. The youths, though, still seem sacred and protected from all sides, and walk the halls unharrassed. They serve to deliver meals to restrained Oranges or hiding adults of other factions. They do their best to walk with He Rows to help them find sources of trouble faster. They assist in every way they can imagine, even though Te Mi is not seen among them, as like An Nu he never leaves Ny Ak’s side.
Oh, and then there is The Wanderer. Because of course there is. The non-orange Agrii still seem not to know what to do with it, and the Oranges posture aggressively toward it. Thankfully the Agrii have proven time and time again to not be able to catch up with the Wanderer when it chooses to ball up and roll away at speed. So that particular prey is rather elusive, especially as it does not risk going into the water. So it lives up to its name, walking the halls, exploring, touching things, making notes, and leaving an air of unease in its wake. Not that it seems to notice. The Wanderer seems to be having the time of its life, stopping Agrii and He Rows both at random to ask them questions.
WHERE: All Across The Agrii Ship
WHAT: A Mingle Log For Developing Situations
WHEN: January 15th Onward
WARNINGS: Violence, Bloodshed
NOTES: Please see the New Tick Part Two FAQ
Day 1 – January 15th – The Stowaway Revealed | Open to up to three He Rows in one thread with NPC involvement
Those who happen to be present in the Shuttle Bay of the Agrii Ship early in the afternoon would be the first to be treated to an unexpected sight. Perhaps even a familiar one if they were present at the correct time back in September. Which means it begins with a large bundle of what looks like twigs and sticks curled up not unlike a tumbleweed rolling out of a He Row ship shuttle and across the large bay. Thankfully its timing is not one where a large number of Agrii are present in the Shuttle Bay. There are just enough to look curiously at the image presented.
Until, of course, the tumbleweed stops suddenly. Because then it unfolds. Uncurls. Rises up. The Wanderer untangles until the three legged plantkin stands tall. Well, tall for itself. Next to the height and bulk of an Agrii it looks frightfully fragile. Perhaps especially so with the way that the few Agrii present look at it with clear fear in their eyes. Maybe that even makes sense, given the fact that other than the He Rows they have deliberately invited, the last time a non-Agrii was present on their ship, it was an attack.
So, of course, all metaphorical hell breaks loose. One Agrii faints dead away in shock. Another shrieks some high pitched note of fear and runs out into the halls. That’s definitely going to go well. Yet another, of course wearing a faction token in a specific shade of orange, gives an ululating sounds that is undeniably a warcry, grabs his ‘weapon’ (if you can call a heavy cooking spoon a weapon) and charges at the plantkin.
Needless to say, it’s an interspecies incident in the making. One that has the Ship’s AI letting out an alarm and requesting He Row intervention in the Shuttle Bay.
Strangely enough, the Wanderer seems unmoved by the display of pending violence rushing toward it. It did get through the zombie storm after all. Or maybe it just doesn’t understand the concept of true violence being visited upon it by another sentient being.
Maybe someone, or someones, should step in anyway.
Day 2 – January 16th – A Council Session Gone Wrong | Open to up to three He Rows in one thread with NPC involvement, preference for at least one He Row with Medical or those with first aid/medic training. Thread likely to split into medical and containment focuses.
Timely intervention by the He Rows was decidedly a saving grace in the situation. Thankfully the combination of quick thinking, willing hands, and their powerful reputation managed to defuse a situation before it got too destructive. Of course from there the question had to be what to do with the Wanderer, whom the Agrii overwhelmingly seemed to react to with fear or distrust. The Wanderer, to its credit, seemed to meet everything it had encountered thus far with a benign interest. And, thankfully, it had its own supplies on hand for any damages that would be dealt to its own person, seeing as it was unlikely the medical facilities here were suited to tending to a plantkin.
From there the decision for how to proceed seemed obvious. The Wanderer wished to observe. The Agrii leaders needed to discuss the situation and how to handle the reaction of their people to it. Interviews and interrogations needed to be had. All four Agrii leaders, Te Mi included, insisted that this initial discussion must take place without He Row involvement. The Ship’s AI promised to oversee these discussions and report back to He Rows immediately on all relevant information once conclusions were drawn.
So when it comes down to it the intercomm kicking on the next morning at the same time that He Row devices relayed the announcement isn’t at first a shock. No, it’s the content that is the concern.
Help! He Rows help! He has hurt my friend! Mu Ly is hurting him! Help! Urgent help! Mu Ly is hurting him!Overwrought emotions are not the normal purview of the ship’s AI. This outburst is… Well, it is as emotional as the synthesized voice can manage. It’s clearly upsetting the Agrii in the corridors as well, though the ship seems to be dealing with that. Any time an Agrii flees into a room or hall that no He Rows would need to access to get to the Gathering place, the AI shuts the door and seals it. Is it protecting its crew, trying to prevent something worse, or just desperate to get help for whoever their ‘friend’ is? Either way the summons is clearly urgent and there is a desperate need to reach the Gathering place.
Which only makes more sense when the first He Row arrives on the scene and sees the chaos. Seeay, Te Ra, and Ga Re are doing their best to hold Mu Ly back while avoiding the pair of bloody butter knives in two of the angry, snarling Agrii’s hands. Meanwhile An Nu is holding a fallen Ny Ak in her arms, Ny Ak’s already typically pale purple skin shades lighter than normal. Te Mi is busy with his hands bundled up in his blue sash, pulled from his body to be pressed firmly against multiple parts of Ny Ak’s torso. The youth’s hands and sash, as well as Ny Ak’s goggles and Te Ra’s face, are colored by spots and smears of a dark purple-pink fluid that is clearly Agrii blood.
And across from Te Mi rests The Wanderer, which has in its hands a large woven satchel (where could it have hidden this) and is taking out some faintly glowing moss.
“Come help,” The Wanderer calls out. “This One knows not how to heal Speaking Animals and has no strength to restrain.”
The Agrii themselves, save for An Nu, are not talking. There are noises of struggle in the battle to restrain the still snarling Mu Ly, scared noises from Te Mi, and pained whimpers from Ny Ak. An Nu merely repeats something over and over again in the Agrii language, with pain and desperation in her voice.
Day 3 Forward – January 17th Onward – Social Strife | A general prompt for all He Rows to possibly build their own prompts off of.
Something was triggered in that moment yesterday. Maybe it was the Ship AI’s desperate plea. Maybe it was the fact that no attempt by the Ship to isolate the Agrii actually succeeded in keeping all Agrii out of the halls when Ny Ak was transported to the Medical Wing, or the other Agrii leaders shown to appropriate places of safety or confinement in apparent states of shock or rage. Or perhaps it is just that word travels quickly, and things were read between lines. What is clear is that a catalyst was introduced into a closed system, and the orange faction Agrii clearly saw a signal in the snap that occurred.
The posturing and almost fights He Rows saw from New Tick until the 15th have changed. It’s no longer just implication, there’s action behind it. Purple and unaffiliated Agrii move in groups, trying to avoid isolation. Orange-faction Agrii find ways to prowl the corridors and of course, start conflict with any isolated Agrii or groups they feel they can take. Sometimes it’s one on one. Sometimes it’s two on one. Sometimes it’s one or two on seven. Either way it’s clear that each time Orange is the aggressor. And it’s just as clear that the other Agrii don’t know how to handle this change or properly defend themselves, leaving it to the He Rows to intervene.
Thankfully the Ship’s AI is still trying to do its best to protect its crew even though it is clearly still distraught over Ny Ak’s status. Alerts go out regularly to Security rated He Rows or any He Rows who have shown competence and willingness to break up the fights. It does its best to isolate any Orange-Faction caught starting violence in their rooms, but it seems like they keep getting out to start more trouble. Some Agrii even seem to be switching to orange bands just to protect themselves, even if they don’t seem as eager to commit violence.
It’s often worse with the rare instances of uncommon green-banded Agrii that frequent the Under Engineering area getting cornered. They seem driven to continue their work to protect the Ship’s AI and preserve and repair areas. To learn, as it were, in the image of their leader. The leader they also have taken to holding a vigil for outside of the Medical Wing. These are the attacks that can become the most brutal, and send the Ship AI screaming the loudest and most urgent summons for help to.
The only Agrii group that does not get directly touched by the violence are those Blue-Faction that are clearly still young. Older members of Blue, and there are more of them now, are not immune to violent Orange outbursts. The youths, though, still seem sacred and protected from all sides, and walk the halls unharrassed. They serve to deliver meals to restrained Oranges or hiding adults of other factions. They do their best to walk with He Rows to help them find sources of trouble faster. They assist in every way they can imagine, even though Te Mi is not seen among them, as like An Nu he never leaves Ny Ak’s side.
Oh, and then there is The Wanderer. Because of course there is. The non-orange Agrii still seem not to know what to do with it, and the Oranges posture aggressively toward it. Thankfully the Agrii have proven time and time again to not be able to catch up with the Wanderer when it chooses to ball up and roll away at speed. So that particular prey is rather elusive, especially as it does not risk going into the water. So it lives up to its name, walking the halls, exploring, touching things, making notes, and leaving an air of unease in its wake. Not that it seems to notice. The Wanderer seems to be having the time of its life, stopping Agrii and He Rows both at random to ask them questions.

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"Oh, after something really big. But, like, days after. I only found out just before coming here the first time. Before I was back home for a while and also only gone for a few days here. Weird shit. But it was pretty big. So I guess it was a reasonable moment? Actually, no, there is never a reasonable moment for that. My mom is, like, an anchor for reality or something, and my twin will become a god or something."
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"That is so much to unpack."
Know what, he'll stick to the having ancient ninja roots and being expected to keep a great evil from reviving to destroy everything, that's cool, that's suddenly so very normal.
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So yeah, godling is hampered here.
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"Ugh, lame," he sighs, although not directed at Billy, of course. "There's always something."
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"I mean, if there wasn't always something, all of this would have been resolved now. Imagine how easy it would have been. We've had a few people with powers near godly. So yeah, it sucks. But hey, space travel?"
That's cool. On big ships at least. When the aliens aren't trying to kill them. Or each other.
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"Anyway, isn't it kind of weird that such powers coincidentally don't work the way they'd otherwise be expected to? How does that happen? Is it just being in a different dimension, or is there some active suppression system outside of the storms? How were the storms even able to cut us off from such intimate abilities to begin with? That's something I'd like to know."
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"I doubt it's coincidental. It seems deliberate. For things like this to happen back home, especially full separation from my powers, requires active tech. Or someone with a nullification power. But mostly the tech. So yeah, it feels... non-natural. Always has. Because my powers aren't something I gained but were born into me."
So he's never believed it was simple at all.
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"I'm not sure how tech can block off something natural. Which is weird for me to say, but up until last year I had no idea I even had access to some kind of...supernatural power."
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"Oh, it can. Trust me. They... Well, you probably don't want to know what people get up to back home. I can just verify that yes, it is possible to block powers, at least where I'm from."
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"Huh. Fascinating. ...and proof that science and tech CAN trump mystic and supernatural, HAH!" Okay maybe that is the wrong takeaway.
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Though he does give Donnie a dark look at that cheer. Actually he looks half offended.
"Dude, really? That'd be like me cheering 'proof that science and tech can turn turtle people into humans!' Or something like that. Don't celebrate people using technology to oppress others. I don't celebrate people with powers using them to hurt others."
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"Sorry. I just. Magic makes no sense to me. But back home, my brothers get their hands on magic weapons and start using it like no one's business and it's like... what limits are there to it? What good is my tech if magic can do things just as well- maybe better?"
And with him being the 'tech guy', what good was he, then?
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"Magic doesn't make sense to me either, and my brother and mother are both super powerful witches. But I'm given to understand that except for my brother, there are limits. And he's probably got them too. Because if he over uses his powers it can draw things in that want to prey on him. This place did it to him once, forced him to make a fake reality. But tech can do things to magic and magic can do things to tech. They're all, like, part of the same system. Just accessing it in different ways."
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Which is why Donnie doesn't reflect on it for long.
He doesn't look particularly convinced that technology and magic are part of the same 'system'. Magic is something he's only even found to actually exist a couple of years ago, not terribly long before he'd been brought to this dimension.
"Making a fake reality though? How does that even work?! What does magic break down into to explain the vastly wild variations that it seems capable of being applied to?"
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Surely that much is obvious.
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Energy redirection would make more sense if the application made sense to begin with, but Donnie's not even sure where one is supposed to even go with that angle on that particular example. He runs a hand over his face, not wanting to entertain that headache when he's low on sleep.
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Donnie would probably kick ass as a sorcerer, as opposed to being a witch.
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"Formulas and angles- ohmigosh that sounds amazing. But I guess it's still energy redirection. That...makes more sense when it comes to what I can do. I mean, not a whole lot, but the application part..."
Donnie holds out a hand, and in spite of knowing it's probably not going to help for his sleep deprivation, he concentrates his ninpō. Glowing lines of neon magenta trace in the air, outlining...parts. Mechanical bits, constructing from the inside out, each layer enclosed by translucent panels as more lines close themselves off to form each part, until he has sitting in his hand, a tiny drone. Its little rotors spin and the thing lifts off, hovering around them as they continue to walk.
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Still, Tommy watches and leans in to look at what he sees. Then he's beaming wide.
"Energy projection. Awesome!" He leans back to let the thing hover. "But with serious layering of the construct. I love working with people like that in the field. Hella useful. Is that telekinetic projection? No, what am I talking about. Telekinetics rarely care about anything as sensible as functional layers. So energy projection and manipulation. Super cool. Ever make yourself a glider pack or something with it? Armor?"
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"My mystic tech," Donnie says. "Making my flight shell was one of the first things I ever constructed when I was experimenting with it from the cave crystal exposure. I've made weapons and cranes and all sorts of tools..."
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"Oh fuck, I hate those things most of the time. It makes me so itchy. But sometimes it's just fun to skywrite, as it were, with the light my hair starts to glow with."
Still, it's a pretty cool thing and hearing the dude can do tools...
"Could you help me build something then?"
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Donnie blinks, brow lifting as he tilts his head.
"Like what?"
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"I promised Scarlet, uh, Max, that I'd make a loop to take her around while skateboarding. But I don't know the math to make it work for her. I can do anything, and I can get her up to speed, but I don't want her to fall."
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