Link (
newmemorywhodis) wrote in
revivalproject2023-02-18 12:51 pm
[Open] Log
WHO: Link and you!
WHERE: The Hangar, the Hotel, and various places across Temba
WHAT: Link searches for scientists, looks at ships, and moves into a new home
WHEN: After Link's arrival & the blizzard event
WARNINGS: None expected
The new ponty-eared arrival in Temba isn't exactly looking like a style icon as he runs around Temba, wearing the slightly oversized sweatshirt and pants that Gladio gave him. In deference to the cold, on top of that he's also tied an old ratty blanket around his neck, as if it were a cloak.
And of course, on top of that, there is the Master Sword, slung on his back.
But Link certainly doesn't let the fact that he arrived wholly unprepared for the winter cold stop him from exploring this new location.
I. Searching forquest-givers scientists
So, Link is here. He knows he's here because the Agrii want heroes to help save them from the storms. He knows, at this point, absolutely nothing about said storms, or how to stop them.
But Gladio mentioned 'smart science types'. People like Purah, or Robbie. People who might have the knowledge and intelligence to figure out what's going on. If Link's going to figure out how he's going to help...they seem like a good place to start.
So he goes looking. Maybe he manages to track someone down by name. Maybe he finds a place that looks suitably...sciency, and just figures that whoever is in there is probably a scientist. Or knows where to find one.
Either way, wherever they are, Link will find them. And then just kind of look at them, with an odd, intense yet strangely blank-faced expression.
"...Hi," he says, still staring.
II. Hangar & the ships
The ships Link found partly while looking for scientists, partly while just exploring.
When he first sees them, he just...stares. He has no frame of reference for what these massive things are. But he can't help but be reminded - at least in some way - of the Divine Beasts. But while the Divine Beasts were similarly colossal in scale, they weren't spread out across Hyrule. Not all clustered together, in one place.
Link definitely wants to see what's inside these.
Though it takes a while, before he can get into one. The first few he tries, for whatever reason, he just...can't get in. But then he comes to the one that looks a bit scrappy - the Bloodsport - and the door just opens at a touch.
He peers in. What will he find in here?
III. The hotel
In the days and weeks after Link moves into one of the Hotel rooms, a few themes will soon emerge to anyone who pays attention.
Firstly, Link clearly pays absolutely no attention to any kind of schedule; he is just as likely to leave or arrive in the middle of the night, as he is any time during the day. Though he doesn't spend all that much time in the room itself, usually spending his time elsewhere.
Secondly, he keeps bringing back things. A armfull of baconrooms. Several bunches of Chicken Daisies. Pieces of wood. Rocks. Assorted debris. Even a few small lizards, one time. Although Link soon learned - to his disappointment - that lizards don't always stay where you put them.
He also has a habit of not always taking the stairs. There's a perfectly good window, after all. Why walk down, when you can climb?
IV. Wildcard
[[OOC: Choose your own adventure! Let me know if you'd like to set up anything not covered by the above]]
WHERE: The Hangar, the Hotel, and various places across Temba
WHAT: Link searches for scientists, looks at ships, and moves into a new home
WHEN: After Link's arrival & the blizzard event
WARNINGS: None expected
The new ponty-eared arrival in Temba isn't exactly looking like a style icon as he runs around Temba, wearing the slightly oversized sweatshirt and pants that Gladio gave him. In deference to the cold, on top of that he's also tied an old ratty blanket around his neck, as if it were a cloak.
And of course, on top of that, there is the Master Sword, slung on his back.
But Link certainly doesn't let the fact that he arrived wholly unprepared for the winter cold stop him from exploring this new location.
I. Searching for
So, Link is here. He knows he's here because the Agrii want heroes to help save them from the storms. He knows, at this point, absolutely nothing about said storms, or how to stop them.
But Gladio mentioned 'smart science types'. People like Purah, or Robbie. People who might have the knowledge and intelligence to figure out what's going on. If Link's going to figure out how he's going to help...they seem like a good place to start.
So he goes looking. Maybe he manages to track someone down by name. Maybe he finds a place that looks suitably...sciency, and just figures that whoever is in there is probably a scientist. Or knows where to find one.
Either way, wherever they are, Link will find them. And then just kind of look at them, with an odd, intense yet strangely blank-faced expression.
"...Hi," he says, still staring.
II. Hangar & the ships
The ships Link found partly while looking for scientists, partly while just exploring.
When he first sees them, he just...stares. He has no frame of reference for what these massive things are. But he can't help but be reminded - at least in some way - of the Divine Beasts. But while the Divine Beasts were similarly colossal in scale, they weren't spread out across Hyrule. Not all clustered together, in one place.
Link definitely wants to see what's inside these.
Though it takes a while, before he can get into one. The first few he tries, for whatever reason, he just...can't get in. But then he comes to the one that looks a bit scrappy - the Bloodsport - and the door just opens at a touch.
He peers in. What will he find in here?
III. The hotel
In the days and weeks after Link moves into one of the Hotel rooms, a few themes will soon emerge to anyone who pays attention.
Firstly, Link clearly pays absolutely no attention to any kind of schedule; he is just as likely to leave or arrive in the middle of the night, as he is any time during the day. Though he doesn't spend all that much time in the room itself, usually spending his time elsewhere.
Secondly, he keeps bringing back things. A armfull of baconrooms. Several bunches of Chicken Daisies. Pieces of wood. Rocks. Assorted debris. Even a few small lizards, one time. Although Link soon learned - to his disappointment - that lizards don't always stay where you put them.
He also has a habit of not always taking the stairs. There's a perfectly good window, after all. Why walk down, when you can climb?
IV. Wildcard
[[OOC: Choose your own adventure! Let me know if you'd like to set up anything not covered by the above]]

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It would be horrid to make him a full outfit only to then find he's allergic to glownie wool.
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He's finished putting away his new additions to the wood pile, anyway. So there's not anything else Link needs to do here. He's more than happy to follow Lark back to her own.
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When they do get to her room, he'll take a look around - curious to see what she has in her space.
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For now she went to the work table and took up her knotted measuring rope, and moved to Link, even as she considers things.
"Hold your arms out to your sides so I can do this."
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Then Lark wants him to hold his arms out, so he does so. He doesn't comment or speak as she works, but he keenly watches everything that she does.
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"Can I have you touch this one with your left hand, and this one with your right," she says, tapping two different bolts.
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Still, he did as instructed, and rubbed the fabric. He looked again to Lark, presuming that she will tell him when it's okay to stop.
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"Are there colors you particularly like?"
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"Blue. Green," he says, quickly an easily. Not that he disliked other colours at all. But those two were usually the ones he liked the most.
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"This is the salve to keep the spiders away from you."
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"Put on the salve, kill the spiders, get their silk?"
There may be an erroneous assumption that Link's made about exactly what Lark needs him to do in there.
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"No!" she says, almost lurching forward to take the salve. "Don't hurt them. The salve will keep them away from you. Please don't kill them. They didn't do anything wrong. And we are taking from them without giving back which is already bad enough!"
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Oh. That's a bit different. Usually 'giant spiders' is exactly the the kind of thing people do want to go kill.
"...Put on the salve, don't kill the spiders, get their silk?" he repeats, correcting himself this time.
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That's how the cycle should work after all.
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(Maybe he could make notes somewhere in the communicator the Agrii gave him? He'll have to take a look.)
Then - because this is also important to know: "...Where are they?"
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"I can put a pin in your map if you'd like."
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"Thank you," he says.
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"There. Location and notes for what you're to do. I thank you so much for this."
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"I'll bring the spidersilk for you," he promises her. Then he says, "Bye," and promptly runs out of the room.
He'll be back, of course. Although how many distractions he'll find along the way, well - that remains to be seen.
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