The Revival Project Mods (
trpmods) wrote in
revivalproject2022-05-09 12:47 am
Entry tags:
- +: event,
- +: event: calibrations,
- destiny: cayde-6,
- detroit become human: york stark,
- ffvii: reeve tuesti (crau),
- ffxv: gladiolus amicitia (au),
- marvel comics: billy kaplan,
- marvel comics: tommy shepherd,
- she-ra: catra,
- star wars: cal kestis,
- †: arcane: viktor,
- †: destiny: lord felwinter,
- †: dragon age: lerith,
- †: durarara!!: celty sturluson,
- †: marvel comics: lauri-ell,
- †: marvel comics: tony stark,
- †: mcu: james buchanan barnes,
- †: mcu: quentin beck,
- †: star wars: ct-1409 echo,
- †: star wars: merrin,
- †: star wars: omega
[Event] Calibrations Waiting Room Mingle
WHO: ALL HE ROWS PRESENT
WHERE: Calibrations Area
WHAT: Mingle log for literally anything you'd like to take place in the waiting room between sleep cycles during the event
WHEN: May 9th to June 10th
WARNINGS: Please mark individual threads with warnings
NOTES: If you have any questions, please go Here
For those who followed the visions there is little more to do before and after the dreaming times but wait. At least there is some modicum of comfort offered to those who have found themselves trapped here. From the moment one steps through the door there is no going back, the doors people entered through sealed beyond any hope of opening. And by some twist of fate (or design), it's not possible to be by the door when another He Row arrives, something always calls any waiting away, until at last the door doesn't open anymore.
Some might find the area familiar, having haunted these halls before. Upon entry one walks down a large hallway before it opens into an even larger waiting room with chairs, tables, and the same food dispensers available in the shuttles, save that it lacks any Red Fruit Drink. It's a shame, actually, the alcohol might help you get through things, and since there was no warning this time, the dispensers are the only source of food available. But at least there is enough for everyone. Yay!
There are also communal bathrooms - one men and one for women though nothing would stop a person from using whichever they desire - with several toilet stalls and shower stalls in each, including basic shampoo and soap dispensers. All of the dispensers put out a liquid that smells like Italian dressing for some reason. The water in the showers is only ever cold or scalding, with nothing in between. Pick your poison.
Branching off the main waiting room are hallways that lead to the bedrooms. Each one has a name on it but there is nothing requiring you to use that one. Anyone can enter any room or share with someone else. Each room has a simple bed (approximately queen-sized) and a set of drawers. There is one white jumpsuit in your size in the drawer and a pair of canvas shoes. You can wear them or ignore them as you like.
Some power out there seems to have pity on the heroes too, accounting for the possible boredom that comes with the downtime. While no one may have been able to bring things in with them even if they had them in hand upon approaching, a need for entertainment for those long hours between dreams has been realized. A set of shelves can be found in the waiting room, covered in various boxes and containers. Each is labeled with brightly colored pictures of people seeming to have fun with a game, and the boxes clearly represent all sorts of species, even those that have never been present on Temba to your knowledge.
The complication is that none of the games are written in any language anyone knows, and even the Communications datapoint seems unable to translate. Good news, all the games seem to have all of their pieces, even the single large puzzle that is both solid gray and yet causes a headache when looking at it for more than ten seconds (damn those alternate light spectrum puzzles). Perhaps people can figure out the rules on their own, or make their own games from the pieces. There’s even paper and some sort of pen that only writes on that paper specifically, so maybe some pictionary? Or, if you’re really desperate and okay with fights breaking out, there seems to be a full set of Monopoly Longest Game Ever. Okay, so on second thought, maybe that power out there doesn’t have pity, but is malicious and wants to show you that people truly are driven to strife.
You can opt to spend time in your room or in the larger, common waiting room. But about every 16 hours, all people suddenly feel a compulsion to sleep. Once this starts, you can’t fight it off. You find yourself going into your room for bed or wherever else you feel like you’d prefer to sleep. And then, inevitably, you close your eyes and dream.
WHERE: Calibrations Area
WHAT: Mingle log for literally anything you'd like to take place in the waiting room between sleep cycles during the event
WHEN: May 9th to June 10th
WARNINGS: Please mark individual threads with warnings
NOTES: If you have any questions, please go Here
For those who followed the visions there is little more to do before and after the dreaming times but wait. At least there is some modicum of comfort offered to those who have found themselves trapped here. From the moment one steps through the door there is no going back, the doors people entered through sealed beyond any hope of opening. And by some twist of fate (or design), it's not possible to be by the door when another He Row arrives, something always calls any waiting away, until at last the door doesn't open anymore.
Some might find the area familiar, having haunted these halls before. Upon entry one walks down a large hallway before it opens into an even larger waiting room with chairs, tables, and the same food dispensers available in the shuttles, save that it lacks any Red Fruit Drink. It's a shame, actually, the alcohol might help you get through things, and since there was no warning this time, the dispensers are the only source of food available. But at least there is enough for everyone. Yay!
There are also communal bathrooms - one men and one for women though nothing would stop a person from using whichever they desire - with several toilet stalls and shower stalls in each, including basic shampoo and soap dispensers. All of the dispensers put out a liquid that smells like Italian dressing for some reason. The water in the showers is only ever cold or scalding, with nothing in between. Pick your poison.
Branching off the main waiting room are hallways that lead to the bedrooms. Each one has a name on it but there is nothing requiring you to use that one. Anyone can enter any room or share with someone else. Each room has a simple bed (approximately queen-sized) and a set of drawers. There is one white jumpsuit in your size in the drawer and a pair of canvas shoes. You can wear them or ignore them as you like.
Some power out there seems to have pity on the heroes too, accounting for the possible boredom that comes with the downtime. While no one may have been able to bring things in with them even if they had them in hand upon approaching, a need for entertainment for those long hours between dreams has been realized. A set of shelves can be found in the waiting room, covered in various boxes and containers. Each is labeled with brightly colored pictures of people seeming to have fun with a game, and the boxes clearly represent all sorts of species, even those that have never been present on Temba to your knowledge.
The complication is that none of the games are written in any language anyone knows, and even the Communications datapoint seems unable to translate. Good news, all the games seem to have all of their pieces, even the single large puzzle that is both solid gray and yet causes a headache when looking at it for more than ten seconds (damn those alternate light spectrum puzzles). Perhaps people can figure out the rules on their own, or make their own games from the pieces. There’s even paper and some sort of pen that only writes on that paper specifically, so maybe some pictionary? Or, if you’re really desperate and okay with fights breaking out, there seems to be a full set of Monopoly Longest Game Ever. Okay, so on second thought, maybe that power out there doesn’t have pity, but is malicious and wants to show you that people truly are driven to strife.
You can opt to spend time in your room or in the larger, common waiting room. But about every 16 hours, all people suddenly feel a compulsion to sleep. Once this starts, you can’t fight it off. You find yourself going into your room for bed or wherever else you feel like you’d prefer to sleep. And then, inevitably, you close your eyes and dream.

no subject
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He draws to a slow halt, and pauses to look back over his shoulder.
no subject
A shadow with twining horns waits there. The warlord stops when he does, leaving a space between that can be assured it will be crossed most easily if he so wished it.
no subject
Beck doesn't actually know his name, but he tries to match the tone the atmosphere seems to beg for, arching a brow.
"...we both know you can't kill me, do we really need to play this game?"
no subject
"I don't need to kill you," he finally said.
no subject
"You're not still sore, are you? You really should be looking for the Soldier. He's the one who put you through your paces."
no subject
Beck had only seen an inkling with his void grenade. During his fight against the Soldier, the warlock had refrained from any such use.
no subject
no subject
Felwinter dropped a hand on Beck's shoulder, his grip tightening there for but a moment, as to hold him in place if he thought to dart off. "I'm not the one you need to worry about," he said quietly as he leaned in, but he said no more than that, letting his words sink in before he released him. Turning, he started back down the hall, folding his hands behind him.