trpmods: (The Eye)
The Revival Project Mods ([personal profile] trpmods) wrote in [community profile] revivalproject2022-05-09 12:09 am

Event: Calibrations

It’s the middle of the night when you first see them.

Their presence draws you out of your slumber or catches the corner of your eye. You awaken or simply look over and you see them watching you with bruises on their face, fear in their eyes. If that isn’t enough to have you worried, they say a single word:

“Help…”

And then turn to run away.

It’s the person you care for most in the world who has come to you. The person you are most connected to. Maybe that is someone from Agra 10 or someone from home appearing out of thin air. They came to you in their moment of need, it seems. And they race off as soon as you see them, leading you toward the help they apparently need.

Following them will put an end to the visions. They will bring you off toward the object of their fears. But if you refuse, the visions will continue. They will get worse and worse with the time that trickles past. Bruises turning to bleeding wounds. Begging for help turning into pleas and desperate cries. The more you ignore them, the more real their pain seems to be. They need you. They will stay close by your side, deteriorating with your neglect until you finally relent and follow them down.

There is no other option.

This person leads you down, toward the caves, and into a place that may or may not seem familiar to you. Perhaps you’ve been this way before and already saw the door sealed at the end which looked oddly like the one for your shuttle. The door now is open and draws you closer with a pull all of its own. Your dearest person walks through, unconcerned. Beyond the light they still call your name, still needing you more than anyone else. But once you walk in yourself, they are gone. The door shuts and the whole place is shut in complete darkness.

A voice, unfamiliar and unkind hisses into the silence:

You ‘heroes’... Finally it looks as though you are learning who is really living beside you. Surprising that in all of your suspicions about the planet and your captors, you never seemed to question the benevolence of those in your own community. Different worlds. Different times. Different universes. What do you actually know about each other?

“It’s time for secrets to be told and lies to be exposed. Time for the real trials to begin.


The lights come on blindingly bright. You are standing in a room that is large, white, and cold. You are alone. Whoever was speaking is gone. But there is one thing that seems to be left behind. On the wall you can see dried and flaking pink paint:

‘Welcome to Calibrations’


And underneath it in fresh, dripping red:

‘Have Fun’


________________


WELCOME TO CALIBRATIONS!


What’s going on?

This is an event where you will be entering the minds of your fellow He Rows and learning all sorts of things about them.

The area upon entering the Calibrations area looks like a large waiting room with chairs, tables, and enough protein gel dispensers for EVERYONE! Yay! There are also communal bathrooms with several toilet stalls and shower stalls in each, including basic shampoo and soap dispensers. All of them smell like Italian dressing for some reason. The water this time around is cold or scalding with no in between. Pick your poison.

Off the main room are hallways that lead to bedrooms. Each one has a name on it but there is nothing requiring you to use that one. Anyone can enter any room or share with someone else. Each room has a simple bed (approximately queen-sized) and a set of drawers. There is one white jumpsuit in your size in the drawer and a pair of canvas shoes. You can wear them or ignore them as you like.

You can opt to spend time in your room or in the larger common waiting room. But about every 16 hours, all people suddenly feel a compulsion to sleep. Once this starts, you can’t fight it off. You find yourself going into your room for bed or wherever else you feel like you’d prefer to sleep. And then, inevitably, you close your eyes and dream.

Once asleep, your mind is pulled away. You are brought to what looks to be a room of some sort. Maybe you recognize it. Maybe you don’t. Maybe you see someone you know. Maybe it’s someone you’ve never spoken to yet. Either way, what's happening is this:

While asleep, each person in Calibrations has a room created that represents them. Maybe it’s a place from a memory. Or maybe it’s just a place that seems random, but has some small seed of their personality within it. A bookworm’s room might look like a library, whether it’s one they remember or one their mind imagines. James T. Kirk might have a room that looks like the bridge of the Enterprise or the farm he grew up on. It’s up to the person’s mind that creates it.

Each time you fall asleep you enter someone else's mental room and someone enters your own. You can’t stop it so it seems you’re along for a very interesting ride.


Wait. What? Huh?

Calibrations is an opportunity for characters to delve deeper into others’ minds and memories while asleep each night. ICly, your character will be forced into these mental rooms randomly and other characters will be forced into yours. Who ends up in your room and where you end up exploring is up to you all as the players so this is a great time to branch out and have your character meet people they otherwise wouldn’t.


What about the room? I don’t get it.

The Calibration room comes from your character’s mind and soul, essentially. What it looks like is entirely up to you and what you think best represents your character. There is a lot of leeway here for you to really make this your own. It could be someplace from their past, something from now, or even something completely unrelated that just works. Steve Rogers, for example, had an old movie theater as his room one year and James Kirk had the bridge of his ship. It can be as small or as big as you want, but it has to be within the confines of a room - i.e., If you would like your room to be a wide open field, it will still be the dimensions of a single large room and needs to have some kind of entryway for people to walk through. The room can change depending on what is going on, but it can’t be anything larger than a room (so it can't be, say, a whole house or a spaceship that another character can freely roam through). Everything must be confined to a single space.

Inside this room there will be objects and other things that will trigger parts of your character’s memories for others to see. There should be an entry location where another character will enter, but from there each interaction can change the room to ‘take’ the visitors to other places if desired. It may be helpful to bold the items that will produce responses for characters coming to your room so they know what is and is not interactive. But what you use and how it works is entirely up to you.


Wait, so is my character in their own room or someone else’s?

While asleep, your character is visiting other minds. However, there is a representation of your character within their own room that others can interact with. How that plays out is up to you. Are they freaked out by the intrusion? Is this the tenth time someone has visited their room, so they’re just resigned and ready to get this over with? Do they not notice the visitor at all? Give some thought as to what would be helpful and interesting for both players and feel free to mix it up. Both the room and the representation of your character in it are manifestations of their psyche and therefore you have leeway. Maybe Bucky appears as he did before the super soldier serum. Maybe your character looks like they did as a child, or has that long, flowing blonde hair they always wanted. There is a LOT of freedom here. Imagine the room is your character’s soul museum and the representation is the hologram tour guide.


What do we do in someone else’s room?

In other characters’ rooms, your character will find themselves walking into someone else’s mind. What your character does and what they interact with is up to you and them. Does your character just want to stand very still and touch nothing? Go for it. Might be boring, but do it. Do they want to just try and find the person whose room this is and ask for a tour? You can sure try that as well. It’s entirely open. The only thing you cannot do is leave.


What? I can’t leave?

Once you’re in someone’s room, the entrance disappears so you can’t turn around and leave the way you came. Instead, leaving a Calibration room can happen only two ways:

1) The character whose room it is has an exit. This doesn’t have to be just a door. Maybe visitors have to trigger a specific memory or solve a puzzle to find it. Maybe they just have to have a conversation with the room’s occupant before the exit will appear. Basically, you can build your character’s Calibration room with an end goal for others in mind, and that end goal can be different for each visitor or for just someone special.

2) Characters can alternatively just ‘time out’. All characters only have around an hour in each room, after which they’ll simply disappear, either to visit another character’s room or maybe to get some well-earned dreamless sleep. But keep in mind that the hour spent in a given room can feel very different depending on what is going on. One person’s room might go by in a flash. Another might feel like you’re standing there for a week.


What will I remember?

That is up to the player! Does your character remember everyone who visited their room? Do they remember all the rooms they visited? Do they remember only some rooms, or just get flashes of certain experiences? Characters can remember as little or as much as you like, and they can also remember just feelings or flashes or even nothing at all. It is entirely up to the player - and feel free to talk to other players to see if they have preferences as well.


What happens after a visit?

After each eight-hour ‘night’ is over, all characters will wake up. They’ll have 16 hours to go back to the waiting room and hang with everyone else until it happens again. What they take with them from each episode is up to you. Whether they stay in their room and hide is up to you. If they want to go searching for the vision they saw earlier? Yeah. Up to you. So really enjoy your freedom and go crazy!


Will we be able to bring anything with us into the Calibrations space?

Nope. Older characters may remember being able to do so last time Calibrations was provoked, but this time there’s a wrinkle. Any weapons, supplies, personal objects, and basically anything that isn’t the clothes on a character’s back (as well as things like prosthetic arms) will disappear from the character’s possession once they step through the Calibrations door. Don’t worry, when Calibrations are over and the character is released to return home they will find the items they lost wherever they most commonly keep them. If they are normally kept on their person, it will be found instead on the ship they are assigned to.

The exception to this is animal/droid/ghost companions. These are actually expected to arrive with their owner/companion and just like the characters, cannot leave. They are free to be present and wander the situation as well, and will also ‘sleep’ or experience some form of ‘down time’ during the 8 hour rest periods.


Can those not in Calibrations contact those in Calibrations?

As noted above, all personal possessions that aren’t clothes (and medical devices) will be removed from characters. Including the Communicators. So messages can be sent, but they will not reach their intended parties. This does mean, as an aside, that anyone yet to enter Calibrations who is stern enough of will, or those in Sh’Ka, have free use of the network to call out, speculate, and even doomscroll if that’s your speed.


At least I’ll have my powers to play with in here, right?

Again a no. Whatever power has called people to Calibrations this time is clearly a bit more cruel, and with that comes a power suppression. Consider this space a miniature storm without the hallucinations or screaming moon or attempts to lure you off of cliffs. So, just as you can’t bring in objects (or weapons), you effectively leave your powers at the door.


Okay, so OOCly, how will all this work?

Players can create a catchall post for each character on the main community, just like any other event post you might make. Once you've made your post, comment to the Calibration Room Directory with a link, and use that post to find other characters' posts throughout the event.

There is also a Waiting Room Mingle Log if you wish to use that as well! (But if you would prefer to just make a separate post on the comm, that is also okay!)


Is there any specific tag for this?

No. This tag is for mod use and is meant to provide easy access/reference to the mod posted items. We do encourage you to make use of the Calibrations Room Directory post, though, providing the mods with links to your room logs so that players can find those quickly and easily if they wish to. And if you did use the tag, it's okay, just message Mod Churby via a direct message to any of her character accounts and she will make sure it's removed.


Yeah. Okay. PASS! I want to opt out

No prob. Sh’Ka is surprisingly calm while all of this is happening. Visions disappear as you travel over to that city. Once there you feel no pull. No draw. You can’t seem to communicate with anyone left in Temba but at least you are not drawn into that cave. All you can do right now is wait for them to get out or maybe search around for a way to help. Was this the Agrii’s doing? Would trying to contact them help? Maybe it’s worth a shot?


What if I change my mind about opting-out?

Characters can arrive late to the ‘fun’ if you wish to. As noted, so long as you are in Temba the visions will get worse and worse, trying to prompt you to come to Calibrations. This is true all month long. The only two ways of getting free of them are heading to Calibrations, or being in Sh’Ka. This of course means that if a character was in Sh’Ka and returns to Temba, the visions will start (or resume) affecting them, and they can be driven to Calibrations in this method.


So it’s possible to move between Temba and Sh’Ka at this time?

Yes, both the train and the ships shall be functional. Who knows how distracting the visions might be to you on the ship while in Temba’s airspace. Luckily the auto-pilot won’t let you crash the ship. Perhaps the train is the safer route for any cross travel.


How long is this going to last?

The event will start May 9th and will end on June 10th but feel free to backtag as long as you need to complete memories or plots. June will be event-free to allow things to be wrapped up.
wearingthestars: (Default)

[personal profile] wearingthestars 2022-05-09 05:46 am (UTC)(link)
Can the chairs/table be moved?
If yes, can they be broken?
If yes, do they stay broken/are more provided?
beholding_archivist: (I OPEN THE DOOR!)

[personal profile] beholding_archivist 2022-05-09 07:23 am (UTC)(link)
Very Jon specific one:

Will the power suppression also sever Jon's connection to the Eye completely or will he retain at least a small connection to it?

As we know he has come to rely heavily on his patron not only to heal him and keep him fed, but also to help him think, keeping his thoughts focused and knowledge easily accessible. Given it's Calibrations, Jon shouldn't have any troubles feeding himself, at least and having him deal with a potential bruise the traditional way for once again is something I'm kind of looking forward to as well.

I mainly want to gauge how mentally lost he will be and whether or not his thought process may be clearer while asleep and in his own headspace, perhaps?
beholding_archivist: Do not take. Thanks. (This is all the smile you get.)

[personal profile] beholding_archivist 2022-05-09 04:56 pm (UTC)(link)
lol - That'll be fun to work with. He isn't entirely helpless at least, but producing proper thoughts will certainly be more challenging for him <3
itsamysterio: (who me?)

[personal profile] itsamysterio 2022-05-09 03:14 pm (UTC)(link)
What might happen if you care for no one?
buildingitsir: (Default)

Re: Questions?

[personal profile] buildingitsir 2022-05-09 03:17 pm (UTC)(link)
Weird question: are the rooms soundproof? someone is gonna be hella frustrated and might need to scream
buildingitsir: (studying; interesting; inspecting)

[personal profile] buildingitsir 2022-05-09 04:54 pm (UTC)(link)
Are the rooms in order by name? And if so, I’m guessing it’d be first name since not everyone has a last name?
buildingitsir: (Default)

[personal profile] buildingitsir 2022-05-09 11:05 pm (UTC)(link)
keeping it neat in this thread pls excuse

Does the form they have in their dreamscape work into other's? Examples being can Lerith continue to speak?; does York get to keep his adult form?
in_extremis: (Default)

Re: Questions?

[personal profile] in_extremis 2022-05-09 03:31 pm (UTC)(link)
I know it says the voice is unfamiliar, but does it sound like the one anyone heard on the Agrii ship?

and I'm sure these answers won't surprise but, consider variations of all of the following, you know what I'm asking:
1. Can Tony fix the showers?
2. Are there any vents?
3. Furniture can't be broken, but can it be taken apart?
4. etc.
deal_me_in: (So everything is gone)

[personal profile] deal_me_in 2022-05-11 05:40 am (UTC)(link)
Can the mattresses be removed from the beds?
deal_me_in: (I got this!)

[personal profile] deal_me_in 2022-05-11 07:42 pm (UTC)(link)
aw yiss