Oh, we have plenty of fun. We've got Kylo Ren back here. We're having a riot. Don't you worry about us.
[Is any of this a question? Tony at least has all of that information, too, so for now, he can be useful.]
I can confirm those scans from here, and I've got eyes on those ugly bastards on board. I wouldn't recommend pursuing that one. I don't have any more information about the ships on our ass; they look dark, and we can't pick anything up from here. We're working on it.
You do have weapon systems that it looks like you can access from there. No ordinance is listed, so I'm going to guess it's some kind of energy beam like the handhelds. Keep that one in your pocket for now, though, until I can get back to you about those ships--even if they light up, don't engage. Our host wasn't lying about who was supposed to be on board here. I've got a couple hundred missing aliens to account for, and unless we start finding bodies on board, I've got one good guess where to look next.
It looks like there's no reason right now not to engage that shield system. You've got control of that one where you are, too. There is also some kind of internal shielding system--I'm seeing what could be translated to 'force field' in the security measures. It might lock down our friends in the Green Room, if these schematics can be trusted, but that's not the only thing. Are you leaving someone on the Bridge?
[Cayde's only had to deal with him what, the entire trip over?]
Actually? Although you know how much I love shooting things, I was thinking it better not to engage those ships right off the back. -hang on, go back- did you say a couple hundred? Not saying the number's impossible, but that is definitely a lot of missing bodies, considering what these readouts are giving us.
Agreed on the shields. If they notice things, at least we won't be caught off guard from outside, and I think we're better off focusing on one thing at a time. Do me a favor and keep track of those two out there, pretty please?
Locking down the Green Room's what we're considering. Sound idea to keep them in one position. Now, what concerns me? Is what exactly is in that place and is it a good idea to keep them there.
Not sure what the plan is Bridge-wise, we're already spreading ourselves thin because two of our guys decided to run off somewhere. -not Catra, she's with Chikai, they went to scope out medbay. Ideally I'd rather we kept together once we regroup. Are we going to need someone in here?
Gonna be honest with you, all the evidence I've got for that headcount is a list of names, but none of these other lists have let me down so far. Better safe than mass murdering.
It looks like some kind of greenhouse. I couldn't tell you what drew them there. It doesn't appear to be related to the oxygen cycling on board, so if these guys are some kind of locust, I can't say if that would be a tangible loss. If you lock them down and they bug out, maybe we'll get a better idea of why they're there. Or we could try asking.
I can see where all of you are. Are your deserters going to be a problem? You're the only one with control of those shield systems from there--we're trying our best, but we're locked out of most systems from here. If you're messing with anything and aren't leaving a man behind, plan to live with it. Do you want to see how these guys react? I can also, uh, suffocate them a little, if you want.
Green room, greenhouse. Wow. Okay, yeah- that's...weird. Hey- had a thought, but if they bug out upon discovering being locked down, anything we can do about possible communications going out? I'm assuming they have contact with their ships.
...although suffocation might also put a stop to that. Might disappoint some of the guys here. Man, and I thought I was itching for a fight!
I don't have a definitive answer for you on that one, either, but I can tell you that my instinct is that they don't have their own communication link, or at least not one I'd know how to interfere with. The only networks I'm reading in the area are this one and the ship's internals. If they're talking, we might be up against telepathy or a hivemind anyway.
I wouldn't be that greedy. I could probably still leave them able to swing a punch. Just freak 'em out, you know.
Oh, fun. Eh well, can't expect it to be too easy, right?
Alrighty. I think we're... Planning a party. Rogers seems set on alarms and lighting the place up- non-explosively. Force fields, definitely a go. We'll flip on the external shields too.
Heh. How about we hold off on that one until we get closer to there and see what these guys are about? Then we'll talk spooking 'em.
If I might posit something. At the moment it does not seem that the boarders other than yourselves are aware of your presence. Would alarms not give them some hint of a change in status quo and betray increased activity on board?
All right, okay. But look, you all gotta be good influences for all the kiddies over there with you. Also, we are trusting you all to be our eyes where we aren't.
Don't worry Mini. Tell him to hold the fort while I'm gone. He's in charge. Don't let it get to his head.
[Voice]
[Is any of this a question? Tony at least has all of that information, too, so for now, he can be useful.]
I can confirm those scans from here, and I've got eyes on those ugly bastards on board. I wouldn't recommend pursuing that one. I don't have any more information about the ships on our ass; they look dark, and we can't pick anything up from here. We're working on it.
You do have weapon systems that it looks like you can access from there. No ordinance is listed, so I'm going to guess it's some kind of energy beam like the handhelds. Keep that one in your pocket for now, though, until I can get back to you about those ships--even if they light up, don't engage. Our host wasn't lying about who was supposed to be on board here. I've got a couple hundred missing aliens to account for, and unless we start finding bodies on board, I've got one good guess where to look next.
It looks like there's no reason right now not to engage that shield system. You've got control of that one where you are, too. There is also some kind of internal shielding system--I'm seeing what could be translated to 'force field' in the security measures. It might lock down our friends in the Green Room, if these schematics can be trusted, but that's not the only thing. Are you leaving someone on the Bridge?
[Voice]
[Cayde's only had to deal with him what, the entire trip over?]
Actually? Although you know how much I love shooting things, I was thinking it better not to engage those ships right off the back. -hang on, go back- did you say a couple hundred? Not saying the number's impossible, but that is definitely a lot of missing bodies, considering what these readouts are giving us.
Agreed on the shields. If they notice things, at least we won't be caught off guard from outside, and I think we're better off focusing on one thing at a time. Do me a favor and keep track of those two out there, pretty please?
Locking down the Green Room's what we're considering. Sound idea to keep them in one position. Now, what concerns me? Is what exactly is in that place and is it a good idea to keep them there.
Not sure what the plan is Bridge-wise, we're already spreading ourselves thin because two of our guys decided to run off somewhere. -not Catra, she's with Chikai, they went to scope out medbay. Ideally I'd rather we kept together once we regroup. Are we going to need someone in here?
[Voice]
It looks like some kind of greenhouse. I couldn't tell you what drew them there. It doesn't appear to be related to the oxygen cycling on board, so if these guys are some kind of locust, I can't say if that would be a tangible loss. If you lock them down and they bug out, maybe we'll get a better idea of why they're there. Or we could try asking.
I can see where all of you are. Are your deserters going to be a problem? You're the only one with control of those shield systems from there--we're trying our best, but we're locked out of most systems from here. If you're messing with anything and aren't leaving a man behind, plan to live with it. Do you want to see how these guys react? I can also, uh, suffocate them a little, if you want.
[Voice]
Green room, greenhouse. Wow. Okay, yeah- that's...weird. Hey- had a thought, but if they bug out upon discovering being locked down, anything we can do about possible communications going out? I'm assuming they have contact with their ships.
...although suffocation might also put a stop to that. Might disappoint some of the guys here. Man, and I thought I was itching for a fight!
[Voice]
I wouldn't be that greedy. I could probably still leave them able to swing a punch. Just freak 'em out, you know.
[Voice]
Alrighty. I think we're... Planning a party. Rogers seems set on alarms and lighting the place up- non-explosively. Force fields, definitely a go. We'll flip on the external shields too.
Heh. How about we hold off on that one until we get closer to there and see what these guys are about? Then we'll talk spooking 'em.
Re: [Voice]
[Voice]
...
Never mind.
Anyway, he's checking with the other group first before we start hitting those buttons.
[Voice] (look, grumpy tech support is here!)
[Voice] Oh joy!
I think Rogers is chatting up the other team. Alarms are getting a no, so we should be good on that end.
Also hey Reeve! You guys all behaving on that end?
Re: [Voice] Oh joy!
[Which can easily be taken as a 'no'.]
[Voice]
Be nice over there, we're gonna probably need all hands on deck. Also give Mini a fistbump for me.
Re: [Voice]
Also, Mini would like you to be safe.
[Voice]
All right, okay. But look, you all gotta be good influences for all the kiddies over there with you. Also, we are trusting you all to be our eyes where we aren't.
Don't worry Mini. Tell him to hold the fort while I'm gone. He's in charge. Don't let it get to his head.
[Voice]
His head is full of stuffing.
[Does he mean Reeve or Mini? A riddle.]
[Voice]
Yes, Cayde. He says he won't let you down.
[Voice]
-That's what I like to hear.
Anyway! Let me know if anything comes up. Will try doing the same.