Sameen Shaw (
cactusy) wrote in
revivalproject2023-12-31 11:48 am
→ 002 | action | OTA
WHO: Sameen Shaw and OPEN
WHERE: Around Temba
WHAT: Shaw is taking her new job very seriously.
WHEN: Late December into early January
WARNINGS: N/A for now!
It's been three weeks and change, and while it would be a stretch to say that Shaw has settled in, she at least feels like she's gotten a good handle on the lay of the land. Beyond the basics (new planet, space travel, drafted by aliens who need their help) and the logistical matters (Data Points, communication devices, replicators), the ultimate conclusion that Shaw has come to is this: she's not going to be given any sort of direction from above, and so it's up to her to figure out how she's going to pull her weight around here. The people that she's met so far have largely been cooperative and communal, a real bunch of team players who value things that she also values in an abstract sense, but that she's never been any good at providing on a personal level: looking after the young and the vulnerable, making sure that people are cared for, fostering peace and hope and goodwill towards man and all that mushy crap.
So what's a girl to do when she's not the type to decorate trees and hand out presents in the city square, but she still sees the value in protecting other people's ability to do just that? She signs herself up for security, grabs a big gun, and sets out to patrol the city, that's what. According to the crew rosters, only a handful of other people have picked the security expertise, which means that only a handful of people can fully defend themselves. As far as Shaw is concerned, that means that people like her are here to pick up the slack.
She's not necessarily obvious about it. When she sits on a rooftop for hours and surveys the streets below for danger, she's easy to miss. When she patrols down on ground level, though, she's a little more conspicuous, especially since this doubles as urban exploration: and in the absence of bad guys to fight and with the memory of that one girl falling down a hole still fresh in her mind, this turns into an impromptu safety inspection. "Hey," she might say, popping her head out of a broken second-story window and as she calls down to a passer-by. "You know where I can get spray paint? There's a lot of sagging floorboards up here; I wanna write some warnings on the walls."
The wilderness around the city is where most of the real danger lies, she knows, and so if she spots someone heading out of town - particularly if they're alone, and particularly if they're weaponless - she'll drop what she's doing and approach. "Need back-up?" she'll ask. "Been a while since I've roughed it, but I can hold my own."
Shaw has always been good at moving forward. It's easy enough to accept this as her new life, because there's nothing much left for her back on Earth: just Lionel, who she knows will get along fine without her, and Bear, who she knows Lionel and his kid will take good care of. She misses New York, misses the restaurants and delis and the way unplowed snow sparkles in the moonlight at night, but she can exist just fine without it. She misses her team, but her team is dead, and that's that. Here on Agra 10, she has Root's leather jacket to keep her warm, and she has a cool new gun to help her protect her new crew, and she has her legs to keep her moving forward. And that will have to do.
WHERE: Around Temba
WHAT: Shaw is taking her new job very seriously.
WHEN: Late December into early January
WARNINGS: N/A for now!
It's been three weeks and change, and while it would be a stretch to say that Shaw has settled in, she at least feels like she's gotten a good handle on the lay of the land. Beyond the basics (new planet, space travel, drafted by aliens who need their help) and the logistical matters (Data Points, communication devices, replicators), the ultimate conclusion that Shaw has come to is this: she's not going to be given any sort of direction from above, and so it's up to her to figure out how she's going to pull her weight around here. The people that she's met so far have largely been cooperative and communal, a real bunch of team players who value things that she also values in an abstract sense, but that she's never been any good at providing on a personal level: looking after the young and the vulnerable, making sure that people are cared for, fostering peace and hope and goodwill towards man and all that mushy crap.
So what's a girl to do when she's not the type to decorate trees and hand out presents in the city square, but she still sees the value in protecting other people's ability to do just that? She signs herself up for security, grabs a big gun, and sets out to patrol the city, that's what. According to the crew rosters, only a handful of other people have picked the security expertise, which means that only a handful of people can fully defend themselves. As far as Shaw is concerned, that means that people like her are here to pick up the slack.
She's not necessarily obvious about it. When she sits on a rooftop for hours and surveys the streets below for danger, she's easy to miss. When she patrols down on ground level, though, she's a little more conspicuous, especially since this doubles as urban exploration: and in the absence of bad guys to fight and with the memory of that one girl falling down a hole still fresh in her mind, this turns into an impromptu safety inspection. "Hey," she might say, popping her head out of a broken second-story window and as she calls down to a passer-by. "You know where I can get spray paint? There's a lot of sagging floorboards up here; I wanna write some warnings on the walls."
The wilderness around the city is where most of the real danger lies, she knows, and so if she spots someone heading out of town - particularly if they're alone, and particularly if they're weaponless - she'll drop what she's doing and approach. "Need back-up?" she'll ask. "Been a while since I've roughed it, but I can hold my own."
Shaw has always been good at moving forward. It's easy enough to accept this as her new life, because there's nothing much left for her back on Earth: just Lionel, who she knows will get along fine without her, and Bear, who she knows Lionel and his kid will take good care of. She misses New York, misses the restaurants and delis and the way unplowed snow sparkles in the moonlight at night, but she can exist just fine without it. She misses her team, but her team is dead, and that's that. Here on Agra 10, she has Root's leather jacket to keep her warm, and she has a cool new gun to help her protect her new crew, and she has her legs to keep her moving forward. And that will have to do.

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She gives him a baffled look; aliens she can buy, but this weird alternate New York with Japanese spirits and mutated turtles is apparently a step too far.
"You know what, I'm not even gonna ask. Are you guys, like... a teen superhero team?"
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"...most of the trouble we deal with are with other mutants or an evil ninja clan so I don't know how equipped the average adult would be anyway."
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"Artificial super intelligences... I mean, I've programmed AIs but I don't know that they're super-level. SHELLDON's definitely not super-level after my brothers tampered with his programming anyway," he mutters. "You okay with pulling or pushing?"
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"SHELLDON, he's a drone I made. Formerly our Smart Lair AI to help keep the place tidy and stuff."