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revivalproject2023-06-08 08:29 am
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Entry tags:
[Event] Calibrations Waiting Room Mingle
WHO: ALL HE ROWS PRESENT
WHERE: Calibrations Area
WHAT: Mingle log for literally anything you'd like to take place in the waiting room between sleep cycles during the event
WHEN: June 10th to July 10th
WARNINGS: Please mark individual threads with warnings
NOTES: If you have any questions, please go Here
An Agrii, or what may have been an Agrii, led you here, and now you can't get out. From the moment one steps through the door into Calibrations there is no going back. Luck, good or bad, even prevents people from being in the entrance way when another He Row arrives, meaning there's no slipping out to be hoped for. This is because Calibrations at their core keep you from going out and seeing the world, keep you from doing much but exploring the space and interacting with your fellow trapped He Rows. This wouldn't be much of a problem if there was a lot to do in the lengthy hours between the compulsion to sleep. At least there is some modicum of comfort offered to those who were tricked into this timed trap.
Some might find the area familiar, having haunted these halls before. Upon entry one walks down a large hallway before it opens into an even larger waiting room with chairs, tables, and the same food dispensers available in the ships, save that it lacks any Red Fruit Drink. It's a shame, actually, the alcohol might help you get through things, and since there was no warning this time, the dispensers are likely the only source of food available. There is more than enough to feed everyone, even to the point of being overstuffed at every meal. At least there are those small favors.
There are also communal bathrooms - one men and one for women though nothing would stop a person from using whichever they desire - with several toilet stalls and shower stalls in each, including basic shampoo and soap dispensers. All of the dispensers put out a liquid that smells like motor oil for some reason. The water in the showers is pleasantly warm and just perfect for getting clean. Well, it is for good little boys and girls who don't blow up buildings. Given that sort of comfortable temperature hasn't been available in past sessions, it's a real relief.
Branching off of the main waiting room are hallways that lead to a number of bedrooms. The door of each bares a nameplate on it, imprinted with the name of a He Row. Those who are returning here won't find their name plate in the same place it was previously, which might be frustrating in its own right. The doors aren't locked though, and anyone can enter any other room or share with anyone else if they wish to. Each room has a single, simply made queen-sized bed, and a set of drawers. The drawers have a white jumpsuit in the size of the He Row whose name was on the door, as well as a pair of equally white canvas shoes. It's kind of your captors to offer you clothes, and for a change there will be new ones available to you this time through, replacements appearing once every week. You can wear them or ignore them as you like.
Greater pity has been offered this time than before for the He Rows, offering a variety of things to do in the downtime. Given most of what He Rows may have been able to grab and bring with them for their 'escape' may not be much good for entertainment, it's helpful to have even the little things. Shelves are available in the large waiting room, filled with boxes and containers. There are pictures on each box, brightly colored and then defaced with Agrii smilie art, showing all sorts of aliens having fun with games.
Sadly the games are not written in a language anyone knows. Luckily the Communications datapoint is working right this time, and it's possible to translate the instructions for a change, letting people play things with all the fun you need. Unfortunately this year there are pieces missing. Because of course nothing can ever be easy. The only thing that is fully intact is that solid gray puzzle and of course, Monopoly Longest Game Ever. There's even paper and pencils and crayons! It's like the Calibrations area was upgraded just for you!
In fact, you don't have to rely on just the board games to keep you occupied this year. In addition to them, the food, getting to know each other, and probably building forts out of all the beds, there's one big plus offered to everyone: arts and crafts! That paper and those crayons aren't the only thing. There's containers of water based paint, there are brushes and canvases, there's even clay for modeling and glue for pasting paper together if you decide to cut some up. No scissors or knives though. But maybe you can spend some time beautifying your mostly white surroundings. Or maybe committing some graffiti in your frustration. Anything to pass the time.
You can opt to spend time in your room or in the larger, common waiting room. But about every twenty-two hours, all people suddenly feel a compulsion to sleep. Once this starts, you can’t fight it off. You find yourself going into your room for bed or wherever else you feel like you’d prefer to sleep. And then, inevitably, you close your eyes and dream.
WHERE: Calibrations Area
WHAT: Mingle log for literally anything you'd like to take place in the waiting room between sleep cycles during the event
WHEN: June 10th to July 10th
WARNINGS: Please mark individual threads with warnings
NOTES: If you have any questions, please go Here
An Agrii, or what may have been an Agrii, led you here, and now you can't get out. From the moment one steps through the door into Calibrations there is no going back. Luck, good or bad, even prevents people from being in the entrance way when another He Row arrives, meaning there's no slipping out to be hoped for. This is because Calibrations at their core keep you from going out and seeing the world, keep you from doing much but exploring the space and interacting with your fellow trapped He Rows. This wouldn't be much of a problem if there was a lot to do in the lengthy hours between the compulsion to sleep. At least there is some modicum of comfort offered to those who were tricked into this timed trap.
Some might find the area familiar, having haunted these halls before. Upon entry one walks down a large hallway before it opens into an even larger waiting room with chairs, tables, and the same food dispensers available in the ships, save that it lacks any Red Fruit Drink. It's a shame, actually, the alcohol might help you get through things, and since there was no warning this time, the dispensers are likely the only source of food available. There is more than enough to feed everyone, even to the point of being overstuffed at every meal. At least there are those small favors.
There are also communal bathrooms - one men and one for women though nothing would stop a person from using whichever they desire - with several toilet stalls and shower stalls in each, including basic shampoo and soap dispensers. All of the dispensers put out a liquid that smells like motor oil for some reason. The water in the showers is pleasantly warm and just perfect for getting clean. Well, it is for good little boys and girls who don't blow up buildings. Given that sort of comfortable temperature hasn't been available in past sessions, it's a real relief.
Branching off of the main waiting room are hallways that lead to a number of bedrooms. The door of each bares a nameplate on it, imprinted with the name of a He Row. Those who are returning here won't find their name plate in the same place it was previously, which might be frustrating in its own right. The doors aren't locked though, and anyone can enter any other room or share with anyone else if they wish to. Each room has a single, simply made queen-sized bed, and a set of drawers. The drawers have a white jumpsuit in the size of the He Row whose name was on the door, as well as a pair of equally white canvas shoes. It's kind of your captors to offer you clothes, and for a change there will be new ones available to you this time through, replacements appearing once every week. You can wear them or ignore them as you like.
Greater pity has been offered this time than before for the He Rows, offering a variety of things to do in the downtime. Given most of what He Rows may have been able to grab and bring with them for their 'escape' may not be much good for entertainment, it's helpful to have even the little things. Shelves are available in the large waiting room, filled with boxes and containers. There are pictures on each box, brightly colored and then defaced with Agrii smilie art, showing all sorts of aliens having fun with games.
Sadly the games are not written in a language anyone knows. Luckily the Communications datapoint is working right this time, and it's possible to translate the instructions for a change, letting people play things with all the fun you need. Unfortunately this year there are pieces missing. Because of course nothing can ever be easy. The only thing that is fully intact is that solid gray puzzle and of course, Monopoly Longest Game Ever. There's even paper and pencils and crayons! It's like the Calibrations area was upgraded just for you!
In fact, you don't have to rely on just the board games to keep you occupied this year. In addition to them, the food, getting to know each other, and probably building forts out of all the beds, there's one big plus offered to everyone: arts and crafts! That paper and those crayons aren't the only thing. There's containers of water based paint, there are brushes and canvases, there's even clay for modeling and glue for pasting paper together if you decide to cut some up. No scissors or knives though. But maybe you can spend some time beautifying your mostly white surroundings. Or maybe committing some graffiti in your frustration. Anything to pass the time.
You can opt to spend time in your room or in the larger, common waiting room. But about every twenty-two hours, all people suddenly feel a compulsion to sleep. Once this starts, you can’t fight it off. You find yourself going into your room for bed or wherever else you feel like you’d prefer to sleep. And then, inevitably, you close your eyes and dream.
Ash Ketchum | OTA
Ash has tried to keep in good spirits and tried to stay positive but the truth is he's dying to go outside and just... run. He hasn't been able to in weeks now and he's never been good at sitting still. It was bad enough he's forced to stay on an alien planet with no Pokémon and no Pokémon battles but now he has to stay in the same building?
Any Pokémon trainer would be restless at this point but that's not really any reason to lose his cool. He's tried to keep himself entertained with games and other things but he can't read the weird alien language and monopoly has never been a game he was ever any good at.
Not to mention he's wasted so much time that could have been spent training and keeping Pikachu in top form for their next battle-whenever that is. He makes up his mind and moves to a slight more open area in the main room hold his arms out to the side.
"Pikachu, I want you to use quick attack on me." He tells his partner.
"Pi?" Pikachu blinks in confusion. The last time they tried this, Felwinter interrupted. He glances around to see if anyone might object. When he doesn't see anyone he dashes towards Ash at full speed only for Ash to move out of the way last second.
"Too slow buddy, you're gonna have to do better than that." Ash teases with a grin.
"Pika!" Pikachu objects and chases after Ash, the two being very careful to try and avoid running into the others.
{ Closer to the end | All tuckered out }
Ash and Pikachu have discovered they can still play tag and chase each other around. They have to be careful not run into anyone but there's enough space for them to dart around the perimeter of the main room and up and down the halls.
However, right now they're both exhausted, having spent up much of their energy so the two are laying down on the ground just staring up at the ceiling and just resting. At the sound of approaching foot steps though, they both sit up long enough to determine if someone is coming to talk to them or they can just lay back down.