Lerith (
mutedsuspicions) wrote in
revivalproject2022-05-09 11:38 am
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There's a beautiful sadness that runs through him
WHO: Lerith & Open
WHERE: Lerith's Calibration Room
WHAT: Calibrations stuff
WHEN: May
WARNINGS: CW/TW: Lerith's room has the potential to contain blood, violence, magical and physical assault/abuse, and torture. The items are labeled with warnings.
Waiting Room Post
Waiting Room Mingle
Calibrations Room
A large interior room of a mansion with white walls embellished in gold and black chains winding about. The decorations are nonexistent, save for one oversized, looming painting of a human dressed in black finery that is trimmed with red and silver. He's dark haired man with an intimidating gaze that seems to follow visitors around the room. Judging by the size of the painting, he is clearly the owner of the mansion. From this portrait come spider-webbing lines of blood that pulse down to the white floor. If touched, it’s very warm, like holding your hands almost too close to a fire. The blood flows into and through the grout lines, leading to the center of the room.
At the center of this room is a long stone altar, with both dried and fresh blood coating the stonework. There are thick metal cuffs where wrists and ankles would go, also covered in blood and burned here and there from what had to be magic. The emotion of fear is thick over this table, like a fog you can't see more than a foot in. The only thing that rests on the altar is a dagger [cw: magical assault, violence, blood], gleaming in the light and is the only thing clean on the altar.
To the altar's right, a dining room table. There's a setting only for one, with ornate dinnerware, goblet, and utensils. Instead of a lush meal however, there are only cold scraps and the goblet is empty. A woman with no face stands next to the table, a metal canister [cw: assault, abuse, burning] of what smells like coffee held in her hands. She has pointed ears to indicate her race, and wears simple clothes similar to Lerith.
To the altar's right, a caged halla paws nervously at the floor. There's no room for it to move in the cage other than laying down or standing up. It's antlers are long and twining, with a length of chain tangled within it and a key dangling out of reach. Any attempts to snag the key simply make the antlers grow longer or the halla moves its head to swing it out of reach. The cage is made of a thick metal - natives of Thedas might recognize it was Everite - and one of the few not covered in blood.
Lerith is next to it, reaching through the bars to soothe it. Lerith looks mostly the same, save that the scarf is gone and the metal collar has been replaced with a black and gold snake around his neck. The snake alternates between tightening and relaxing around the elf’s neck while giving a low hiss every now and again. The elf doesn’t look concerned about the snake collared around his throat as he looks to his guest, tensing slightly.
"…I was not expecting company."
WHERE: Lerith's Calibration Room
WHAT: Calibrations stuff
WHEN: May
WARNINGS: CW/TW: Lerith's room has the potential to contain blood, violence, magical and physical assault/abuse, and torture. The items are labeled with warnings.
Waiting Room Post
Waiting Room Mingle
Calibrations Room
A large interior room of a mansion with white walls embellished in gold and black chains winding about. The decorations are nonexistent, save for one oversized, looming painting of a human dressed in black finery that is trimmed with red and silver. He's dark haired man with an intimidating gaze that seems to follow visitors around the room. Judging by the size of the painting, he is clearly the owner of the mansion. From this portrait come spider-webbing lines of blood that pulse down to the white floor. If touched, it’s very warm, like holding your hands almost too close to a fire. The blood flows into and through the grout lines, leading to the center of the room.
At the center of this room is a long stone altar, with both dried and fresh blood coating the stonework. There are thick metal cuffs where wrists and ankles would go, also covered in blood and burned here and there from what had to be magic. The emotion of fear is thick over this table, like a fog you can't see more than a foot in. The only thing that rests on the altar is a dagger [cw: magical assault, violence, blood], gleaming in the light and is the only thing clean on the altar.
To the altar's right, a dining room table. There's a setting only for one, with ornate dinnerware, goblet, and utensils. Instead of a lush meal however, there are only cold scraps and the goblet is empty. A woman with no face stands next to the table, a metal canister [cw: assault, abuse, burning] of what smells like coffee held in her hands. She has pointed ears to indicate her race, and wears simple clothes similar to Lerith.
To the altar's right, a caged halla paws nervously at the floor. There's no room for it to move in the cage other than laying down or standing up. It's antlers are long and twining, with a length of chain tangled within it and a key dangling out of reach. Any attempts to snag the key simply make the antlers grow longer or the halla moves its head to swing it out of reach. The cage is made of a thick metal - natives of Thedas might recognize it was Everite - and one of the few not covered in blood.
Lerith is next to it, reaching through the bars to soothe it. Lerith looks mostly the same, save that the scarf is gone and the metal collar has been replaced with a black and gold snake around his neck. The snake alternates between tightening and relaxing around the elf’s neck while giving a low hiss every now and again. The elf doesn’t look concerned about the snake collared around his throat as he looks to his guest, tensing slightly.
"…I was not expecting company."
no subject
"I do wish...that I could have saved the others." And sometimes it wasn't clear if he hadn't lost hope in escaping, or if he had just been too stubborn for those seventeen years to just die as just another elf slave. "If I have the power, maybe I can one day."
Lerith took Celty's hand and led her towards the portrait. He stood up straight, using his contact with her as strength. The painting's hook gave behind it, letting it fall to the ground to smash like porcelain. Behind it was hidden a door: wooden and humble. Just the right height for Lerith to pass through. The painting pieces crunched under his shoes.
"This should lead back to the awaking world, Mis-s Celty."
no subject
As they approached the portrait, Celty gives his hand a squeeze. She wasn't sure what to expect next, but the painting dropping had not been it. Somehow she manages not to jump, even as it crashes into pieces at their feet. She looks to the door that's been revealed, and then at Lerith before giving him a nod.