The Revival Project Mods (
trpmods) wrote in
revivalproject2019-11-14 09:33 pm
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Go toward the light...
Temperatures are slowly starting to drop on Agra 10, but that’s not the only new thing you wake up to this morning (Friday). No, there’s something else afoot… and it’s mint. Lots and lots of mint.
The mint appears to have broken out of the greenhouse. And it’s everywhere. Any little crack in the pavement, on stairs, even climbing up the walls and dotting the exterior of the shuttles (is that a thing mint normally does?). If you venture into the forest, you’ll see that the mint has also taken over much of the forest floor, carpeting the underbrush and crawling up trees.
At least everything smells good?
But you’re not the only one who smells it, apparently.
It happens that night. After darkness falls, a cluster of furry, glowing animals walk the streets of Temba, bleating a noise somewhere between a sheep and a horse, scattering out without purpose. They’re not quiet and don’t care if they walk into a place where you’re sleeping or if you’re in the middle of their path.

They’re glownies, and they’re on a mission, it seems. Apparently attracted by all that mint, they begin munching it up like they’re starving.
And if all that noise doesn’t wake you up, then congratulations! You get the pleasure of waking up on Saturday to see the puffy horse-like animals wandering around everywhere. They’re inside the hotel, drinking out of the fountain, nosing up to the shuttles, and even… well...
It seems they’ve eaten their way through the mint in the forest, too.
Or, at least, some of it. Now, there’s a long, obvious path in the minty carpet, glownies all up and down it, munching on the edges as if trimming it. It seems almost inconceivable that they’d be able to do all that in a night but the proof is staring you right in the face. The forest now has a long, clear path going straight through it which, if followed, will lead you to the sound of crashing waves and low, distant moaning noises that echo out of unseen places.
The glownies have cleared a path right to the ocean.
The water is clear and laps against a bluish, almost purple sand. Shells sometimes wash up along with a wave, each one smooth and opalescent from the years of being polished by saltwater. Now and again there will be small animals that look like fat, green lobsters walking around. When they get too close to a glowny, the animal will give it a sharp kick before the meaty claws do any damage. A smart move since the claws have a toxin in them. It won’t kill you but it will definitely have the pinched body part swelling up and itching like a bad wool sweater. If you can manage to catch one, though, they are as delicious as their Earth counterparts so choose your own adventure there.
There are fish splashing around in the water and plenty of sticks around for attempts at spearing them or making a pole. If you have string, of course. Or, maybe, as you look around to try and find some, you stumble upon something even more interesting than that:
Caves.
Dotted along the coastline are stone outcrops that have dozens of caves. The low moaning sound comes from some, but that is probably just the wind, right? Go investigate and you’ll find that they’re laced throughout with the same mineral deposits that seem to make up the power sources you may have found in the city. And this stuff seems far more potent. Your communicators will “wake up” and glow more brightly, seeming to charge up when you pass a vein of the stuff. They might even turn on and off erratically.
And if you have anything on you that’s made of any kind of metal (including vibranium, Starfleet alloys, etc.), or powers that are linked to energy or, well, power… you’re in for some weird - and possibly inconvenient - side effects.
Maybe you keep getting static shocks out of nowhere. Sand and dust might stick to you mercilessly, like you’re electrically charged. Maybe your metal [insert body part here] seems to glow sometimes, or function erratically. Or your powers might be dampened - or boosted. You might swear you can feel electricity buzzing in the walls, but there’s nothing there. Gosh, that’s annoying.
Additionally, some of the deeper, darker caves might have a few hidden treasures inside:
Mod notes:
The effects of the mineral deposits are totally up to you! Note that it cannot be anything that would permanently maim or kill your character; but otherwise, feel free to have fun with it, especially for characters with metal bodies/body parts or powers particularly attuned to energy. The more annoying, the better, in fact!
If you have questions about possible effects, or anything else your character might encounter/find in the caves, just drop them below!
The mint appears to have broken out of the greenhouse. And it’s everywhere. Any little crack in the pavement, on stairs, even climbing up the walls and dotting the exterior of the shuttles (is that a thing mint normally does?). If you venture into the forest, you’ll see that the mint has also taken over much of the forest floor, carpeting the underbrush and crawling up trees.
At least everything smells good?
But you’re not the only one who smells it, apparently.
It happens that night. After darkness falls, a cluster of furry, glowing animals walk the streets of Temba, bleating a noise somewhere between a sheep and a horse, scattering out without purpose. They’re not quiet and don’t care if they walk into a place where you’re sleeping or if you’re in the middle of their path.

They’re glownies, and they’re on a mission, it seems. Apparently attracted by all that mint, they begin munching it up like they’re starving.
And if all that noise doesn’t wake you up, then congratulations! You get the pleasure of waking up on Saturday to see the puffy horse-like animals wandering around everywhere. They’re inside the hotel, drinking out of the fountain, nosing up to the shuttles, and even… well...
It seems they’ve eaten their way through the mint in the forest, too.
Or, at least, some of it. Now, there’s a long, obvious path in the minty carpet, glownies all up and down it, munching on the edges as if trimming it. It seems almost inconceivable that they’d be able to do all that in a night but the proof is staring you right in the face. The forest now has a long, clear path going straight through it which, if followed, will lead you to the sound of crashing waves and low, distant moaning noises that echo out of unseen places.
The glownies have cleared a path right to the ocean.
The water is clear and laps against a bluish, almost purple sand. Shells sometimes wash up along with a wave, each one smooth and opalescent from the years of being polished by saltwater. Now and again there will be small animals that look like fat, green lobsters walking around. When they get too close to a glowny, the animal will give it a sharp kick before the meaty claws do any damage. A smart move since the claws have a toxin in them. It won’t kill you but it will definitely have the pinched body part swelling up and itching like a bad wool sweater. If you can manage to catch one, though, they are as delicious as their Earth counterparts so choose your own adventure there.
There are fish splashing around in the water and plenty of sticks around for attempts at spearing them or making a pole. If you have string, of course. Or, maybe, as you look around to try and find some, you stumble upon something even more interesting than that:
Caves.
Dotted along the coastline are stone outcrops that have dozens of caves. The low moaning sound comes from some, but that is probably just the wind, right? Go investigate and you’ll find that they’re laced throughout with the same mineral deposits that seem to make up the power sources you may have found in the city. And this stuff seems far more potent. Your communicators will “wake up” and glow more brightly, seeming to charge up when you pass a vein of the stuff. They might even turn on and off erratically.
And if you have anything on you that’s made of any kind of metal (including vibranium, Starfleet alloys, etc.), or powers that are linked to energy or, well, power… you’re in for some weird - and possibly inconvenient - side effects.
Maybe you keep getting static shocks out of nowhere. Sand and dust might stick to you mercilessly, like you’re electrically charged. Maybe your metal [insert body part here] seems to glow sometimes, or function erratically. Or your powers might be dampened - or boosted. You might swear you can feel electricity buzzing in the walls, but there’s nothing there. Gosh, that’s annoying.
Additionally, some of the deeper, darker caves might have a few hidden treasures inside:
One will lead down, the air cold and clammy until you come to a collection of dusty boxes. There is writing on them in a language you can’t understand but, should you open them, you will recognize the containers as holding medicine. Lots of it, actually, with some new items no one (not even medical-specialty characters) will recognize.
One will open up into a large system of hot springs, steaming invitingly from several different pools. This could be a great chance to wash off, relax, or try to sneak into one of the more secluded pools and spend some time with someone special.
And one will have random, scattered piles of what appears to be scraps of fabric and battered, random electronics components, of the type you might find in the city. In fact, it’s reasonable to assume these are Agrii relics… except for the fact that they seem to be in much better shape than their age would imply. Huh. That’s strange, isn’t it?
Mod notes:
The effects of the mineral deposits are totally up to you! Note that it cannot be anything that would permanently maim or kill your character; but otherwise, feel free to have fun with it, especially for characters with metal bodies/body parts or powers particularly attuned to energy. The more annoying, the better, in fact!
If you have questions about possible effects, or anything else your character might encounter/find in the caves, just drop them below!
no subject
Don't be mean.
no subject
[And he nudges back.]
no subject
[Another small nudge.]
no subject
[Nudgenudge!]
no subject
no subject
You're adorable.
no subject
[Keith squirmed away.]
Not fair...
[He reached out to poke at Lance, trying to find some ticklish spot to retaliate with.]
no subject
[He says in a singsongy voice, as he moves in to start tickling him in earnest. Keith does, however, a laugh when his fingers poke at a certain point on Lance's side.]
no subject
All's fair, huh?
no subject
[Damnit. Why did he have to have a weak spot too? Lance just goes right back to attacking him, trying to find more weak spots of Keith's.]
no subject
He laughed at the squeal of his name. Exactly what he'd been hoping for. Now things were fair.]
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[As soon as Keith has an advantage, it's unfair. Clearly. Look, Lance doesn't make the rules, it's just how things are]
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I win.
no subject
[He returns that kiss.]
I think I win right now, too.
no subject
Okay, so ... hot springs were pretty darn good.]