The Revival Project Mods (
trpmods) wrote in
revivalproject2019-11-14 09:33 pm
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Go toward the light...
Temperatures are slowly starting to drop on Agra 10, but that’s not the only new thing you wake up to this morning (Friday). No, there’s something else afoot… and it’s mint. Lots and lots of mint.
The mint appears to have broken out of the greenhouse. And it’s everywhere. Any little crack in the pavement, on stairs, even climbing up the walls and dotting the exterior of the shuttles (is that a thing mint normally does?). If you venture into the forest, you’ll see that the mint has also taken over much of the forest floor, carpeting the underbrush and crawling up trees.
At least everything smells good?
But you’re not the only one who smells it, apparently.
It happens that night. After darkness falls, a cluster of furry, glowing animals walk the streets of Temba, bleating a noise somewhere between a sheep and a horse, scattering out without purpose. They’re not quiet and don’t care if they walk into a place where you’re sleeping or if you’re in the middle of their path.

They’re glownies, and they’re on a mission, it seems. Apparently attracted by all that mint, they begin munching it up like they’re starving.
And if all that noise doesn’t wake you up, then congratulations! You get the pleasure of waking up on Saturday to see the puffy horse-like animals wandering around everywhere. They’re inside the hotel, drinking out of the fountain, nosing up to the shuttles, and even… well...
It seems they’ve eaten their way through the mint in the forest, too.
Or, at least, some of it. Now, there’s a long, obvious path in the minty carpet, glownies all up and down it, munching on the edges as if trimming it. It seems almost inconceivable that they’d be able to do all that in a night but the proof is staring you right in the face. The forest now has a long, clear path going straight through it which, if followed, will lead you to the sound of crashing waves and low, distant moaning noises that echo out of unseen places.
The glownies have cleared a path right to the ocean.
The water is clear and laps against a bluish, almost purple sand. Shells sometimes wash up along with a wave, each one smooth and opalescent from the years of being polished by saltwater. Now and again there will be small animals that look like fat, green lobsters walking around. When they get too close to a glowny, the animal will give it a sharp kick before the meaty claws do any damage. A smart move since the claws have a toxin in them. It won’t kill you but it will definitely have the pinched body part swelling up and itching like a bad wool sweater. If you can manage to catch one, though, they are as delicious as their Earth counterparts so choose your own adventure there.
There are fish splashing around in the water and plenty of sticks around for attempts at spearing them or making a pole. If you have string, of course. Or, maybe, as you look around to try and find some, you stumble upon something even more interesting than that:
Caves.
Dotted along the coastline are stone outcrops that have dozens of caves. The low moaning sound comes from some, but that is probably just the wind, right? Go investigate and you’ll find that they’re laced throughout with the same mineral deposits that seem to make up the power sources you may have found in the city. And this stuff seems far more potent. Your communicators will “wake up” and glow more brightly, seeming to charge up when you pass a vein of the stuff. They might even turn on and off erratically.
And if you have anything on you that’s made of any kind of metal (including vibranium, Starfleet alloys, etc.), or powers that are linked to energy or, well, power… you’re in for some weird - and possibly inconvenient - side effects.
Maybe you keep getting static shocks out of nowhere. Sand and dust might stick to you mercilessly, like you’re electrically charged. Maybe your metal [insert body part here] seems to glow sometimes, or function erratically. Or your powers might be dampened - or boosted. You might swear you can feel electricity buzzing in the walls, but there’s nothing there. Gosh, that’s annoying.
Additionally, some of the deeper, darker caves might have a few hidden treasures inside:
Mod notes:
The effects of the mineral deposits are totally up to you! Note that it cannot be anything that would permanently maim or kill your character; but otherwise, feel free to have fun with it, especially for characters with metal bodies/body parts or powers particularly attuned to energy. The more annoying, the better, in fact!
If you have questions about possible effects, or anything else your character might encounter/find in the caves, just drop them below!
The mint appears to have broken out of the greenhouse. And it’s everywhere. Any little crack in the pavement, on stairs, even climbing up the walls and dotting the exterior of the shuttles (is that a thing mint normally does?). If you venture into the forest, you’ll see that the mint has also taken over much of the forest floor, carpeting the underbrush and crawling up trees.
At least everything smells good?
But you’re not the only one who smells it, apparently.
It happens that night. After darkness falls, a cluster of furry, glowing animals walk the streets of Temba, bleating a noise somewhere between a sheep and a horse, scattering out without purpose. They’re not quiet and don’t care if they walk into a place where you’re sleeping or if you’re in the middle of their path.

They’re glownies, and they’re on a mission, it seems. Apparently attracted by all that mint, they begin munching it up like they’re starving.
And if all that noise doesn’t wake you up, then congratulations! You get the pleasure of waking up on Saturday to see the puffy horse-like animals wandering around everywhere. They’re inside the hotel, drinking out of the fountain, nosing up to the shuttles, and even… well...
It seems they’ve eaten their way through the mint in the forest, too.
Or, at least, some of it. Now, there’s a long, obvious path in the minty carpet, glownies all up and down it, munching on the edges as if trimming it. It seems almost inconceivable that they’d be able to do all that in a night but the proof is staring you right in the face. The forest now has a long, clear path going straight through it which, if followed, will lead you to the sound of crashing waves and low, distant moaning noises that echo out of unseen places.
The glownies have cleared a path right to the ocean.
The water is clear and laps against a bluish, almost purple sand. Shells sometimes wash up along with a wave, each one smooth and opalescent from the years of being polished by saltwater. Now and again there will be small animals that look like fat, green lobsters walking around. When they get too close to a glowny, the animal will give it a sharp kick before the meaty claws do any damage. A smart move since the claws have a toxin in them. It won’t kill you but it will definitely have the pinched body part swelling up and itching like a bad wool sweater. If you can manage to catch one, though, they are as delicious as their Earth counterparts so choose your own adventure there.
There are fish splashing around in the water and plenty of sticks around for attempts at spearing them or making a pole. If you have string, of course. Or, maybe, as you look around to try and find some, you stumble upon something even more interesting than that:
Caves.
Dotted along the coastline are stone outcrops that have dozens of caves. The low moaning sound comes from some, but that is probably just the wind, right? Go investigate and you’ll find that they’re laced throughout with the same mineral deposits that seem to make up the power sources you may have found in the city. And this stuff seems far more potent. Your communicators will “wake up” and glow more brightly, seeming to charge up when you pass a vein of the stuff. They might even turn on and off erratically.
And if you have anything on you that’s made of any kind of metal (including vibranium, Starfleet alloys, etc.), or powers that are linked to energy or, well, power… you’re in for some weird - and possibly inconvenient - side effects.
Maybe you keep getting static shocks out of nowhere. Sand and dust might stick to you mercilessly, like you’re electrically charged. Maybe your metal [insert body part here] seems to glow sometimes, or function erratically. Or your powers might be dampened - or boosted. You might swear you can feel electricity buzzing in the walls, but there’s nothing there. Gosh, that’s annoying.
Additionally, some of the deeper, darker caves might have a few hidden treasures inside:
One will lead down, the air cold and clammy until you come to a collection of dusty boxes. There is writing on them in a language you can’t understand but, should you open them, you will recognize the containers as holding medicine. Lots of it, actually, with some new items no one (not even medical-specialty characters) will recognize.
One will open up into a large system of hot springs, steaming invitingly from several different pools. This could be a great chance to wash off, relax, or try to sneak into one of the more secluded pools and spend some time with someone special.
And one will have random, scattered piles of what appears to be scraps of fabric and battered, random electronics components, of the type you might find in the city. In fact, it’s reasonable to assume these are Agrii relics… except for the fact that they seem to be in much better shape than their age would imply. Huh. That’s strange, isn’t it?
Mod notes:
The effects of the mineral deposits are totally up to you! Note that it cannot be anything that would permanently maim or kill your character; but otherwise, feel free to have fun with it, especially for characters with metal bodies/body parts or powers particularly attuned to energy. The more annoying, the better, in fact!
If you have questions about possible effects, or anything else your character might encounter/find in the caves, just drop them below!
no subject
He quickly learns, however, that if you bring a vibranium shield down on the things hard enough, it'll stop them in their tracks without any adverse effects. He does not, though, know what to do with the thing after he's killed it, because he can skin a rabbit or a bird after spending a couple of years on the European front, but a lobster? Nope.
Aside from the beach, however, he's also drawn into the caves, both after hearing what other people have found in them, and out of innate curiosity. He explores them slowly, warily, slashing marks into the walls with the edge of the shield... which quickly picks up some weird properties, thanks to the stuff in the walls. It ends up making the edges of the shield glow - and they also appear highly magnetic, which he discovers when he gets his communicator too close and spends a good five minutes prying them apart, holy cow.
And then there's the fact that every time he touches the shield, his hands and forearms end up humming and glowing for a good long while afterward. That's freaking disturbing, although as far as he can tell, it doesn't seem to be doing any harm.
So far?]
[Caves]
He could smell a heavy metallic smell and was very curious of what was the cause for it. It was hard to see and pulled out the small crystal rod from the Power Plant to help light the way.]
Re: [Caves]
[Bucky's busy peering at a particularly obvious vein of the mineral lacing the walls - for the most part, there isn't much of it, but here and there, there are larger deposits of the stuff.
It means, of course, that his forearms are definitely providing their own light when he sees another light out of the corner of his eye, straightening up as the figure comes into view - ]
Oh - hey, [he greets - maybe a little short but not unfriendly. He doesn't know Hux more than by association, but that doesn't mean he's going to be rude.] Finding anything interesting?
no subject
I was about to take a sample of these minerals...but the technology our hosts provided us seems to be going off the charts....And it seems to be messing up your arm?
[He squinted slightly as he made to study the arm's reaction to the minerals.]
no subject
[He doesn't know that it won't start hurting - or worse - eventually, but he's trying to treat it as a calculated risk.]
I don't have Engineering anymore, but I'm thinkin' this stuff might be good for extra batteries. If it's affecting all the tech like that. I was gonna see if I could pry some out.
no subject
[He then knelled to study the mineral vein wandering how to go about digging it up. At the most he would be able to grab anything loose, but if he wanted more, he would need the proper equipment.]
Agreed. I believe it could be a powerful energy source, perhaps this is what we need to get the ships up and running?
no subject
[So - at least the man thinks like Bucky. That's... reassuring, really.]
That'd be nice, [he says, almost wistfully.] Working ships would go a long way toward getting the hell outta here, I think.
I was tryin' to break it out with this, [he says, patting the shield - which sends a weird arc of light between his hand and the metal - okay, wow, that's weird. Fortunately, also not painful. But weird.] But it's hard to get at. At least, by brute force.
[Although, based on the gouges on the wall over one particular area, maybe successful, if slow.]
no subject
[He raised an eyebrow at the reaction the shield caused. Not to mention the familiarity of the shield itself. It wasn't the one he had made, but it was the one that Steve had described and he had seen in the dreams.]
Hrmmm. We may have to come back, but for now we can give it a try to get a small sample. I wonder how everything would react if you were to throw the shield.
Beach
"You will need a pot and water to boil," he says as he pulls out a cream and starts spreading it over a pinch. This should work. Probably. "Unless these are different than regular lobsters and that makes them explode. Who knows?"
no subject
At least Steve's taking it seriously, because it itches like a motherfucker, and Bucky kind of really hopes that cream might do something to help.
"If this thing explodes, we're stockpiling 'em as weapons," Bucky says - grumbles, a little - although finally, finally his expression starts to relax. "Don't have a pot, but we could probably find something to use as one back in town." He eyes the creatures scuttling along the beach, and the occasional glowny aiming a kick at one. "Maybe they've got the right idea."
there's no way this can end well
As he turns into another branch of caverns, his arm does something it hasn't done before. It's drawn forward in front of him, almost as if something was dragging him forward and boy he does not like that shit one bit. Despite trying to dig his feet in and get whatever it is to stop doing that shit, Winter still ends up being pulled down the hallway by some unseen force.
Bucky may hear the low cursing in Russian before he even sees Winter, but he's still coming that way. ]
well is overrated XD
He's just starting to get to his feet when he sees... well. He isn't entirely sure what's going on here, but it looks... interesting.] Are you trying to use that thing as a dowsing rod, or...?